
rinskin
197 escape rooms
Hmmmmmmmm. I don't know about this one. The initial portion of this room flowed pretty nicely with some challenging puzzles and decent tech, thumbs up for the first maybe 30%. Unfortunately, it went rather rapidly downhill. A bunch of significant tech errors, damaged props and extraordinarily convoluted solves led to a less than ideal second and third act. These issues, combined with the incredibly insensitive storyline surrounding CSA and other problematic themes left me feeling honestly, a little gross afterwards (not the first room at this venue to do this either). As a whole I find Dr Q rooms more frustrating than bad. There is so much potential for something good; the room spaces are big, the sets are generally quite good, but there always seems to be some weird story and/or tech problem that ruins what could be a really great experience.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Highly offensive content and just generally nonsensical.
Difficulty
Medium
Game tech
High tech
I suppose high tech if it worked?
Ideal number of players
4
Scary
Spooky
Minimum age
18
Was anything broken?
Multiple puzzles required us to radio in for the "solve" to be manually completed.
Live actors
No
Physically active
Somewhat
Smallish crawl space between two rooms.
Easy to find location
No
Down an unassuming alley with pretty minimal signage unless you're looking exactly at the door.
Parking
Limited


