We went in with an open mind and while we mostly enjoyed it, and didn’t actually have a bad time (save for the very last puzzle), it’s not really a room I’d recommend for anyone, seasoned or new players. It’s an interesting, unique “challenge” room, without any fanfare or explanation about anything. It’s certainly different, but I couldn’t help but feel the entire time how it could really benefit from some TLC, and possibly a complete reimagining to make it really ominous, actually spooky/scary, and more thematically engaging.
Part of how this would really shine is by hiding all the “parts” that show how it functions (wires, power taps, raw electronics etc), because I think this was its weakest area. Plus the inclusion of various clown iconography was completely out of place and confusing. It really didn’t need it, and really didn’t enhance anything. The main focus of the room is where it shines
Puzzles work and progress in a very old school, Gen 1, “figure out which key or combination goes to which lock” in a rotating fashion around the room. The design is actually quite novel and engaging, but it unfortunately suffers from strange execution that, while its mostly a good time playing it, you can’t help but feel afterward how much better it could have been with some more polish from top to bottom. Only play if you’re really curious and don’t mind burning a hour for something humble and different.
Interesting but iffy execution
Physically active
Not at all
Accessibility
Low lighting/visibility, several puzzles requiring color