A
AllenO
70 escape rooms
Poor puzzle design in general. Several puzzles made no thematic sense, but even more unfortunate that some puzzles had red herring solutions without any guidance to how to determine the path that was preferred. Frustrating. Other puzzles were able to be bypassed with little effort due to poor gating design. Music levels were far too loud in some parts of the experience. Otherwise, the settings were quite good. Nice staff, but overall a negative room experience.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
The story was confusing. While seemingly straightforward when told to us, the room didn’t get us to that narrative. The advertising photos had nothing to do with the actual premise, and there were no explanations for how some puzzles connected to story.
Difficulty
Medium
The room was made difficult because of puzzles that were not clued properly and numerous red herrings. Additionally, several puzzles had easy to confuse solutions.
Game tech
Mechanical
Ideal number of players
4
Scary
Not scary
Minimum age
12
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
Color was a major part of some puzzles and cannot be accommodated for. Otherwise, seems accessible.
Easy to find location
Yes
Parking
Easy