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Can you help a knight to escape the medieval castle to reunite with his team? Can you escape this castle before everyone else is trapped and tortured?
All ratings (524)
Very positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
23 escape rooms
Did not care for this room. There were problems with the room not being set up. Game master had to stop us from doing the game, did not pause the time, and reset the rooms we were in. Just did not enjoy.
Flowed well at first. Game play just got tedious and frustrating as the pieces did not make sense.
25 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
14 escape rooms
This was a well done room but definitely need to go with a team that knows how to communicate and not give up or just stand around on the other side. Deff have to pay attention to more than just the obvious. Would have passed if I could have played with just my wife but you need minimum 4 players to get through.
No
69 escape rooms
This is one of the best games I’ve ever played! (Current Morty Score 63). The integration of mechanical puzzles and well concealed sensor/high tech puzzles never broke the immersion of a Medieval experience. The 2-hour time limit really let us get into the experience, and the high level of communication between the separated teams was so much fun! Definitely do this with at least 2 strong communicators, one for each side, as most of the game is played in separate rooms with teams of two.
Yes
Hard
This game was an awesome combination of both! There was beautiful mechanical showset, but the high tech puzzles were well hidden and integrated into the theme. (Think hidden sensors and triggers, not lasers or screens)
4
Not scary
12
No
No
Very
There are many small corridors making it not ADA friendly for wheelchair users.
Yes
Medium
275 escape rooms
The group is split almost the entire time - unique among split rooms (for me they have been limited to 15 minutes apart and then reuniting). Knights and dungeons is not my favorite theme, so I wasn't wowed in that way, but the puzzles were good. And SO MANY KEYS! One thing holding this back from being a superb game is there is too much dead time on one side while waiting for the other side to figure out what they're doing. However, when both sides were working together, it worked very well.
Yes
Yes. Split up for almost the entire game
40 escape rooms
An incredible experience. When I heard that it was a 2 hour long escape room I was worried that it would be too long or too confusing. I was wrong. There was not a single moment that I was not engaged and excited to solve the next puzzle. All of the puzzles were hands on and set up in a non linear fashion, but at the same time you had to work in tandem with the second team. The entire room decor was utilized in the puzzles and there were some very interesting and clever solutions. The 2 hour flew by. One tot the best rooms I have ever done.
Spooky
Environment was dark and a little spooky but not scary.
52 escape rooms
Listen, often times in a room it's a fine line between fun and challenging and hard and not fun...I felt Knight to Escape maybe went too far over the line to the point where it was more so hard and not fun. Multiple times us or our group on the other side was waiting for the other team to finish or do something so that way they could keep progressing through the room. There were also a few puzzles that had a bit too much search and find and/or were less intuitive than I would have liked. Now that being said I'm a firm believer in all good rooms have some kind of wow factor, and this one didn't (maybe the split start mayyyybe but that's been done a bunch before and I've seen it done a lot better than this) so it was pretty much just meh with a bad story, which if you didn't already know isn't quite a recipe for success. And for the price since it's a 2-hour room we left questioning whether or not it was worth the money we spent, and after any *good* room you probably shouldn't be doubting if it was worth the price. We'll cut the place some slack because we were all exhausted because it was a late night on a day with lots of traveling and a lot more rooms we had done before this one earlier in the day, but it doesn't compare to some of the other rooms in Orlando we had done beforehand and overall left us unimpressed.
To be honest I still don't know what we were trying to do.
Hard
There were some puzzles that are just really hard or take leaps logically so not the best.
Mechanical
Not scary
Unless you're scared of the dark you've got nothing to worry about.
No
Yes
Easy
82 escape rooms
Escape effect offered a full night of escaping. Three rooms, 3 hours, go all in on escaping. By the third room our brains were mush, absolutely one of the best nights out.
40 escape rooms
Loved this two-hour escape room! The time flew by. Had so much fun with just the four of us. Fun puzzles!
No
52 escape rooms
We were so close to escaping. We were on the last puzzle. There are so many puzzles in this room and we struggled on a few of them. They respected our request of no clues. If we had gotten a few clues we probably would've escaped with plenty of time. But we like a little challenge and this game definitely put one up.
Not at all