Scooby-Doo™ and the Spooky Castle AdventureScooby-Doo™ and the Spooky Castle AdventureScooby-Doo™ and the Spooky Castle AdventureScooby-Doo™ and the Spooky Castle Adventure
1/4

Instantly book on Morty

Scooby-Doo™ and the Spooky Castle Adventure

Mostly positive (45 ratings)

  • Escape room
  • IRL

Mark as done to rate

Scooby, Shaggy, and the gang need your mystery-solving help…or else! The town of Crystal Cove and surrounding areas are being terrorized by monsters and ghosts, and now the local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. But when you get to the Spooky Castle, Mystery Inc. gets locked out, at the same time you get locked in! You soon realize that they’re able to help by communicating clues via magic portraits inside the Castle. After discovering a secret dungeon and monster lab in the castle, you come to the conclusion that the person responsible almost certainly works in the castle - but who could it be as there are several suspects??

  • 2-8
  • 60 mins
  • Not scary

Awards

Ratings

All ratings (45)

Mostly positive

Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive

Reviews

@Romega
Romega

108 escape rooms

I enjoyed it-it wasn’t what I expected but it was fun. This room would be PERFECT for some young teens to experience escape rooms. It’s an introduction that would make them want to do more. We blew through it, I’m glad we did it-but it’s on the east side. It’s Escapology. And it’s consistent with their standards. It makes sense, it’s not super hard, it’s fun and you do feel satisfied when you’re done. It’s worth to time and the money-especially it your a young family just starting out. Go do it!! 2 experienced player will be out and even 1 player could go. 3-4 new players will be plenty in this room.

Jun 8, 2025

m

marcsmanship

105 escape rooms

Not a particularly inspired experience. You could easily change the appearance and call it the Transformers room, or (insert-nostalgic-cartoon-here). It’s okay, but I wouldn’t recommend it to anyone but the folks who just like doing all the escape rooms that are out there for the heck of it. It’s passable.

Gameplay

The overall flow was fine, and most puzzles were pretty intuitive. The game, and this entire location in general, are lacking in activities that are merely fun factor. It’s always some sort of puzzle, and often times it’s a mapping type of puzzle.

Atmosphere

Very colorful and cute. Clean and polished.

Customer service
Particularly interesting or different

No

This room is a fine activity for an escape room enthusiast - those who attend a room just cause it’s something to do within an X-mile radius - but if this is something you only do once in a blue moon, I would skip this room.

Story

My main gripe about this room is that it didn’t actually feel like a scooby doo room. I grew up watching those cartoons, and there are certain elements of every episode that could have been used. Instead, it feels like they gave the job to someone who doesn’t actually know, or even like, scooby doo, and told them to make an escape room out of it. Some familiar characters and voices and tangential elements are dropped in, but besides shallow appearances, I never felt as though I were immersed in that universe.

Difficulty

Easy

Ideal number of players

This is a very linear game, with minimal multitasking puzzles (if any). I wouldn’t do this with more than 4 people. We did it with two and it felt good.

Scary

Not scary

Was anything broken?

No

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Easy

Jun 8, 2024

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