Mark as done to rate
“Legend of Ultira” was supposed to be released in 1988 for the NES, but the game mysteriously disappeared from production along with the company that developed it. Decades later a copy of the game finally turns up in a long-abandoned cabin, along with a dead body and references to an urban legend known as “The Cackling Man.” Whatever happened here is about to happen again. Something has awakened in the woods, and it’s coming for you. You can already hear the cackling. Can you solve the mystery behind a cursed video game and a strange occult ritual before midnight? Or will you be the next victim of the Cackling Man?
136 escape rooms
Rating: 2/5 I have mixed feelings about this room. For a pop-up, they actually made a decent effort to include interesting tech and make things as immersive as possible considering the space. The mood was appropriately creepy. The design had a lot of potential and if I played it when it was brand new and had a better GM, I could see myself liking this room. It was a mix of padlocks and tech. The following issues are why I disliked the room: -One major item in the room was broken. The GM told us it was broken but did not tell us what was wrong with it, they just warned us to not mess with it too much which made it too hard to solve since we didn't want to break it even further. -Puzzles didn't flow well, too non-linear which can get chaotic for a public room with up to 10 people. Lack of gating resulted in too many things being available before we could use them. -Props were too fragile (lots of tape, cardstock, velcro) and many were falling apart already. This was on the first day of a 4 day convention, so it's way too early for things to be breaking. Everything felt a bit too home-made and not professionally built. -Some puzzles were too easily bypassed, so we were left with items that we were trying to find a use for but no longer needed. -GM seemed less than enthusiastic and spent a lot of time looking at their phone and not noticing what we were doing, many of the hints were way too vague and unhelpful or were for things we already solved. -We were given a dry erase marker, but no whiteboard to write on, the GM couldn't find it. -I played at Gen Con and the 10 person public limit is too high. We played as a group of 6 and it was already feeling cramped.
339 escape rooms
I actually had low expectations for this room because it was a non-private pop-up escape room. But surprisingly, I had a great time! Yes, even with the other group of 6 with us. The cabin room revolves around a haunted video game. The NES video game is wholly original, designed from the ground up for this room, and plays like a mix of Legend of Zelda, Secret of Mana, and Dragon Quest. A bit clunky, but very impressive considering the entire room is based on multiple puzzles that connect the video game world and the cabin itself. The story is told through discovered videos and actually plays a huge part in the game itself. The ending makes it all worthwhile. Despite not having huge production values and being a public room in the center of a loud anime convention, I had a great experience with Cabin of the Cackling Man! It’s a good choice for the anime/gaming community. We even got the hall of fame record!
Showing results 1-3 of 3