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“Legend of Ultira” was supposed to be released in 1988 for the NES, but the game mysteriously disappeared from production along with the company that developed it. Decades later a copy of the game finally turns up in a long-abandoned cabin, along with a dead body and references to an urban legend known as “The Cackling Man.” Whatever happened here is about to happen again. Something has awakened in the woods, and it’s coming for you. You can already hear the cackling. Can you solve the mystery behind a cursed video game and a strange occult ritual before midnight? Or will you be the next victim of the Cackling Man?
1 escape room
First physical escape room I’ve done. Was very fun and put together very well. My friends and I never felt lost or overly confused. Great first experience overall.
1 escape room
This escape room is really well done and I really mean it. I was unsure at first but you learn to appreciate the dedication and commitment of the organizer. Progressing felt really rewarding and the story intertwined with the puzzles so well. I highly recommend this!
1 escape room
Super duper fun we loved how you had to do both the game and real world together. Highly recommend for retro game and horror fan.
1 escape room
I played this at Gamehole Con 2024 with a group of 10, and this was the best escape room experience I've had. The puzzles were fun and challenging, the video game component was compelling, and the analogue horror components were so much fun to watch. I wanna play it all over again just to see what I missed
1 escape room
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
20 escape rooms
Having done a couple of Pop-Up Escape rooms at this point, this is far and above my favorite. I say this despite the logistical and scheduling mishaps that meant I nearly didn’t get a chance to play. The puzzles are split between an NES-style video game and a physical room. Two people can play the game, while the rest of the team searches the room and finds keys. This split meant everybody had something to do and didn’t feel like we were tripping over each other. The video game was fantastic to explore, and felt like a fully-featured game rather than a prop. I almost want to play it again so I can experience the non-game puzzles and story that I missed. Highly recommend.
1 escape room
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
1 escape room
I participated in this at Gamehole Con and had a fantastic time! We were with a full group of 10 people. For a group that large I was pleasantly surprised that I kept up with the main plot and how all the pieces came together. There was a moment or two where I had nothing to do but I quickly got roped into something else. Would recommend for any video game lovers! Compared to other escape rooms I would peg this one at a easy to medium difficulty, which is where I like my escape rooms as someone who has done quite a few but am not hardcore.
55 escape rooms
I am a veteran of well over 50 escape rooms so I have seen a lot of variety. The thing that makes a room memorable isn't the production value of the props, it's an interesting story and challenging puzzles with logical solutions that give you that 'ah ha'. I played this room at GameholeCon. I really enjoyed everything about this, but especially that there is enough parallelism to keep a large group of unrelated players busy. Custom video game was fantastic, and the story was engaging and creepy. The puzzles arranged the gambit of difficulty but all felt fair, with many being very logically woven in to the backstory.
4 escape rooms
Great variety of content. Custom programmed video game that interacts with other clues was mind-blowing. Loved it.