CIA Interdiction

CIA Interdiction

Mixed (16 ratings)

  • Escape room
  • IRL

Mark as done to rate

A deep-underground top Operative has disappeared, and unfortunately we know foul play is involved. We need your team to locate the covert workstation and complete the top secret global financial mission. It was last documetned that our agent was working undercover as a maintenence supervisor at Adeventrue Towers Luxury Apartments. The locaiton is high traffic, and often overlooked. We know our agent was working on flipping a banker to locate the criminal minds with the ability to wreak havoc on the financial activities for years to come. Lives may be at stake. You’ve got 60 minutes to find, decode, and solve this mission. You must move large sums of illicit money from some of the world’s most notorious players in the crime syndicate. How much of the funds can you recover? Can you figure it all out in time?

  • 2-6
  • 60 mins
  • Medium
  • Not scary

Ratings

All ratings (16)

Mixed

Gameplay
Mostly negative
Atmosphere
Mostly negative
Customer service
Positive

Reviews

@BTRoku
BTRoku

234 escape rooms

Rating: 2/5 - Probably their lowest budget set with poor puzzle design Here's what I disliked: -Low effort, boring set, which is especially disappointing considering how great other sets are from this company. For example, Dark Wyvern, Grand Elven, Castle are all significantly better looking. -Majority of props and furniture could literally be purchased from Home Depot, only a couple things were custom built. -Some puzzles felt completely random and didn't fit the theme. -A item was hidden in a place that's not visible and you wouldn't think to feel for it there. -One puzzle had items that could be removed/separated easily. If you do so and don't remember how they were originally arranged, the puzzle is impossible to solve and the GM will need to help you. There is no warning telling you not to separate them and I have no idea why they didn't just glue or tape them together. -Story/narrative/goal is convoluted. -The direction to move some items were not obvious to most people in my group, you may need some specific knowledge or get info from the GM. This could've been easily remedied by some labels. -Most puzzles just felt tedious, annoying, or unintuitive. Puzzle design feels like 2015 era rooms even though this room was designed in 2024. -Room is difficult and we constantly felt stuck. The ending was disappointing even though we achieved the minimum to "win" the room. The only good things: *Not all padlocks, some maglocks and tech. *More than a single room to explore. *The GM was friendly and helpful when needed.

Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Story
Difficulty

Hard

Game tech

Mechanical

Ideal number of players

4

Scary

Not scary

Was anything broken?

No

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Limited

Limited metered street parking or paid parking garages

Aug 2, 2025

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