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Welcome to Medellin, Colombia, in the tumultuous year of 1993. It's December 2nd, just a day after Pablo Escobar's 44th birthday. You find yourselves immersed in the gritty streets of the city, embodying the roles of mid-level sicarios, trusted confidants of the notorious drug lord. You've managed to secure a forged passport and a stash of cash for Pablo's imminent escape. However, a sudden turn of events throws a wrench into your plans: Pablo's crew has been apprehended in a raid. Now, it's down to you to hand-deliver the passport and cash directly to Pablo himself. But the situation is dire. With his top lieutenant having betrayed him and the authorities closing in, paranoia reigns supreme. Can you navigate the treacherous streets of Medellin, evade law enforcement, and deliver the package to Pablo before it's too late? In this heart-pounding adventure, every decision counts as you race against the clock.
All ratings (115)
Mostly positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Very positive
232 escape rooms
Where to begin! We just played Escobar 1 with two players, and we did very well. Now, we were joined by 3 other players (who had played the first one already) to try out this brand new experience, and what a let down it was. The set design is great, but the puzzles is very much sub par. Things trigger without good signs, so you think you have completed the puzzle, and you think you might have heard a sound, but you have no idea what to do, as there is no help in understanding where to go next. You are breaking multiple of 99% of escape rooms ground rules, and we felt so bad after doing it, that we ended up being a bit stressed out for a while, until we understood it was the correct thing to do. The GM was also not very helpful, giving hints that wasn't very clear, and making an already frustrating experience a lot more frustrating. It was almost like the GM was also frustrated with the game. A total letdown, and we all left very much frustrated and sad. Would not recommend this room.
67 escape rooms
We played Escobar Part 1 & Escobar Part 2 on the same day. In Part 1, we barely needed help as experienced players (me 60 rooms and him 80 rooms). In Part 2, we had to ask for help for most of the game. The second room had very minimal decor and the clues are placed elsewhere very high and very low. Not ideal for someone with poor vision. For some of the clues, you can only solve it by doing strange things to activate it. You’ll see what I mean in the “XOXO” puzzle. Our game master was definitely frustrated with us as her hints didn’t make much sense to us. So rather than rewording, she just kept repeating the same clue in louder volumes. We were going to book a third game for the same day but after playing Escobar Part 2 and our experience with this game master —— we decided to save it for the future.
Cool 1st and 3rd room. 2nd room had minimal design in comparison.
I didn’t catch her name. She was irritated with us near the end.
Yes
Hard
I’ve played 60 rooms and I had to ask for hints for most of the game.
Mechanical
4
We escaped with 2 people, but it was very confusing.
Not scary
18
No
No
Somewhat
Have to climb in third room. Lots of walking back and forth on stairs.
You must use stairs and be in tight spaces.
Yes
Easy
Private parking lot.
65 escape rooms
Really enjoyed it. Puzzles were fun and the perfect mix of hard yet solvable.
168 escape rooms
Time starts the moment the door was open. As GM was talking about the room our time was ticking down. So we started almost 7 mins in. GM didn’t mention anything and that did affect our time. Gameplay itself is very barebones but manageable. Some puzzles are oddly specific and wouldn’t make much sense without a hint or specific thought process. And all puzzles are hyper observational instead of critical thinking. Overall it was a fine times, just not as exciting or rewarding as other places
Time starts the moment the door was open. As GM was talking about the room our time was ticking down. So we started almost 7 mins in
24 escape rooms
Your time starts as soon as you enter the door. So ask very little questions. The GM did not tell us this, so we were surprised when he the first 15 min mark. The puzzles aren’t the clearest. Lots of vagueness and missing breadcrumbs.
It was too vague with very little connections or breadcrumbs.
702 escape rooms
I like the first one better. I wish they had come up with an original idea instead of making a sub par sequel.
111 escape rooms
This is a part 2 to a room I loved and is well reviewed through the community so to say this room was a disappointing follow-up would be an understatement. The rules of escape rooms never to break anything and even the own GM’s one time use mention was broken multiple times as one key object is used many times. Also many areas are under developed, completely underclued, a massive jump from logic and would require either a hint or a wild guess. Other areas including a very important combo lock near the end was so poorly lit a cell phone light was needed which took me out of the experience. This room is pretty and well designed visually at least in the first half (the second half gets a bit lazy and rushed) but the flow and clues are very tough. 5 is the ideal number for the room but most of the time people will be standing around doing next to nothing as the max amount of people doing any work is 2, maybe 3. The rest are searching for random markers and meanings of the poorly written clues. Do part one and skip part two.
No
Expert
High tech
5
Spooky
21+
No
No
Somewhat
This is not an ADA compatible game. The entire back half of the game happens up stairs and in areas where someone who who is mobility impaired or color blind would struggle in.
Yes
Easy
499 escape rooms
I wasn’t a fan of this game, which we played immediately after “part one” of the Escobar series. Several puzzles were clunky and underclued. Others were just … implausible. There are a couple of good ones and some clever effects. The set design is very good in the opening area, and similar to the first room, seems a bit lazy in the back half. I give the designers credit for trying to faithfully recreate the story of Pablo Escobar’s end, but for me this room was more of a miss than a hit. If you play it after part one at least you’ll get the whole story, but if you just play part one and skip this, you’re not missing much.
The set design (the exterior alley in particular) is quite good. They went to great lengths to recreate the circumstances surrounding Pablo Escobar’s life and death.
No
Medium
Mechanical
2
A bit crowded with 4. You do need at least 2 as you will split up at one point.
Not scary
Drugs, butchered animals, and lots of sounds of gunfire (and a suggestion of torture, albeit nothing too explicit).
16
It’s a game about a drug lord.
No
No
Somewhat
You do have to climb and crawl.
Not accessible. All the gameplay spaces are small. Part of the game is on a second story. Someone will also have to crawl.
Yes
Medium
198 escape rooms
Escobar Part 2 is the sequel to the award-winning Escobar at this location. You do not have to play Escobar to enjoy Escobar Part 2 but if you're a big fan of the real-life drug lord, I would recommend both. If you had to choose between Escobar and Escobar Part 2, I would choose Escobar. Right when you walk in, you'll be impressed by how spacious the room looks. They leverage vertical alignment to make it feel like you're in a much bigger space. The hands-on puzzles are more hands-on than I'm sure most people are used to, and there is a script that the game master follows, so there's a lot more interaction there. We had a group of four and we had a great time but be prepared to run around because there's a lot of looking around for things versus puzzles. I recommended to them that they should have some supports for what could be a physically strenuous portion towards the end. We made it to the Leaderboard on this one but everyone on that leader board asked for at least one hint, which I think is because of the scavenger hunt.
Yes
368 escape rooms
The set is stunning. You will find it beautiful and fun. The puzzles are lacking and it feels very “put this here” but also the first puzzle is challenging and multilayered and I don’t know… I guess for the price I wanted more puzzles. I would say there’s maybe 13 puzzles in the entire experience. Again, the set is stunning and the room is fun and you should absolutely play it, but it doesn’t hold a candle to Escobar (the original).