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Arr, matey! Can you beat the sunset curse before it’s too late? Captain Goldbeard has spent years voyaging the seas in hopes of acquiring treasures beyond his wildest dreams. But one night, many moons ago, the Captain and his crew landed themselves in troubled water embarking on a quest where few others dare go, aboard an abandoned ship laden with treasure, known as ‘The Soul Catcher’. You only have one hour to break the curse before the sun sets beyond the horizon or you will be left prisoner aboard The Soul Catcher for eternity—and with no escape! Do you have what it takes to find the hidden treasure and beat the deadly sunset curse or will you become the next prisoner of The Soul Catcher?
12 escape rooms
This room had an exciting premise and pretty immersive theming. There were some nice interactive set pieces. Our biggest frustration with this room was the oversimplification. Hints and instructions were fed to us the entire time when we were not asking for help. In some cases, we were given full instructions for puzzles before we had even started working on them, or as we were about to find the solution organically. It left us feeling rushed, and there was no sense of excitement in finding the answers ourselves. The flow of puzzles was very linear, so everyone had to work on one thing at a time to unlock the next item, which led to several members of our party of four waiting around if a particular puzzle did not require “all hands on deck.” There were no big moments of discovery and not much excitement. The last act of the room was anticlimactic; we thought there was going to be more to do when the game ended. Ultimately, this room felt like a themed instruction manual. We left feeling not very accomplished.
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