This was a really enjoyable room! We enjoyed seeing some puzzle types that are less commonly used, the theme/decor was strong, and the tech was well done. We played as a team of two and unfortunately didn't make it out in time, and were actively working on the last puzzle when 45 minutes hit, but our GM was kind enough to wait a few moments to let us finish so we could still enjoy the big ending. Unlike the room we'd done at Red Door this morning, where our loss felt primarily due to poor GMing (it was a different GM), this loss was simply a clever final puzzle that challenged us well :) My one critique of this room is that I solved one of the puzzles before I was supposed to, and then did all this other puzzling work to get to a point I'd already reached ten minutes ago. There is another aspect of the room that, while I did not do it early, it's also possible that someone could do it before they were supposed to. While I appreciate non-linear rooms, there does have to be some level of certain tasks getting you to another task, and I think the room could use a little re-working to ensure no one finds/solves anything before they're supposed to. My other critique would be the small space, however I think Red Door made really great use of what little space they had for this room, probably the best use of a small space I'd seen so far. Overall, great room!
Accessibility
A few puzzles require positions other than standing; one puzzle requires anyone wearing a high-grade mask to take it off; one area might not be accessible to superfat/infifat people, but not every team member needs to enter it