Very positive (45 ratings)
Mark as done to rate
Local adventurers needed! A magical amulet, critical to the safety of the kingdom, has been stolen from the castle vaults. The trail goes cold in the Dungeon of Doom. Is your party brave and intelligent enough to enter the dungeons, follow the clues, and save the kingdom?
All ratings (45)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
2 escape rooms
This setup was breathtaking as I’ve come to expect from Surelock Escapes. Actual whoas and gasps as the doors opened for the first time. The puzzles were varied and challenging, but never felt impossible. “No freaking way!” as we figured out a particularly challenging puzzle. Ambience is unbelievable. They really pay attention to every detail from floor to ceiling to ambient sounds. It’s not scary at all and having the Game Master patrolling with you is an awesome touch. Kai did a great job. There are so many facets and puzzles to this experience I think I could do it again and have a totally different adventure.
Yes
Medium
Mechanical
This dungeon deploys impressive use of both mechanical and electronic puzzles. Extremely impressive.
8
Not scary
12
No
Yes
So fun!
Somewhat
Yes
Easy
181 escape rooms
This room was so fun. The set is really great and the game master is key and played their part perfect.
Easy
38 escape rooms
One of the best rooms. Very fun. HEADS UP you will need a minimum of 3 people. I would suggest 4. The GM’s are terrific.
Flowed smoothly. Unique. Interesting
83 escape rooms
This was by far my favorite Sure Lock Room to date and it was great to see the evolution of their experience and skill from the already great starting place in Renton. The set design was fantastic, the experience was very immersive from the moment that we arrived! The puzzles were challenging, but not impossible and well set within the environment and story. Really enjoyed the game master and the way that hints were provided.
Not scary
7 escape rooms
This was an excellent room. I think it’s been my favorite so far. Great immersion, on theme puzzles, fun premise. Our Game Master, Kenzie, was amazing and we will definitely be returning to this location to try the Pixie’s Tavern room.
Yes
Medium
Mechanical
6
I’d say between 4-8 people, I suppose. The group does get split in half for a large part of the room.
Not scary
16
I would say at least teens… it requires good communication and there is one bit where having some reach and strength is useful.
Yes
not broken, necessarily, but there was one puzzle that did get jammed and it was handled beautifully by Kenzie (our Game Master)
Yes
Somewhat
Mostly not physically active, but one portion requires a little bit of activity.
Kind of dim lighting (they provide portable lighting, which helps somewhat), requires decent hearing, and has one portion that is less accessible for folks with poor mobility in the arms and shoulders.
Yes
Easy
Might vary depending on the day. Seemed like mostly street parking.
666 escape rooms
Brand new game at a new location. Just need to work out a few kinks and it will be an amazing experience.
Not at all
Not at all
9 escape rooms
Very cool room with plenty to do. Communication heavy and challenging, but lots of moments to feel clever. Atmosphere was extremely good. We had a group of 6 and there are a few choke-points but even those are kind of fun to watch and lots of moments where all 6 of us had something to work on.
Yes
Medium
High tech
5
Not scary
12
No
No
Somewhat
No
Easy
1 escape room
Absolute blast! Very atmospheric, fun puzzles, and excellent staff. Really liked the split party aspect at the beginning. Highly recommend you check it out.
Yes
Hard
No
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