Mark as done to rate
Can you solve the magic and mysteries to prove that you are worthy of living the legacy on your own terms? You get the chance of the lifetime in here!
13 escape rooms
This facility has other activities going on and there was a noisy one (Nerf wars?) happening at the same time as our escape room. There was much yelling and screaming from the other activity which made it difficult to hear instructions and clues from our gamemaster. The room itself seemed fairly old and many props were not in very good shape which made it difficult to solve puzzles or know if we were doing things correctly. There was no offer to take our group's picture at the end.
No
Hard
It was made more difficult by the condition of the props and the inability to hear or understand the gamemaster.
Mechanical
Not scary
Yes
No
Not at all
Yes
Easy
60 escape rooms
Boring room in a super run down facility. Always hoping they are gonna fix or update it but never doβ¦
No
18 escape rooms
Broken mechanisms. Would have escaped if the puzzles actually worked. We solved them and some mechanisms did not initiate to open up. For one puzzle, we guessed at it and it worked so we later asked the game master how we were supposed to have solved it and they responded that they actually don't know and a lot of people don't get that puzzle either.
No
48 escape rooms
This was a horrible experience. If it was my first room I would never give an escape room a chance again.
The tech was so broken we were not able to go through the puzzles. Can honestly say this was the worst expierence I have ever had in an escape room.
Everything was broken down. Could hear the rage room on the other side of the wall. No AC or even airflow. Multiple pieces of flooring coming apart.
I feel bad for the game master. They are having to work with a horrible product. Clues did not help. They were working the rage room and axe throwing at the same time. Did not have the time to pay attention as we were playing.
No
The only difficulty in this room came from everything being broken.
Cliche to non-existent
Easy
There were a total of 6 puzzles. If they worked we would have finished the room in 20 min
Mechanical
Old maglocks with totems that have magnets on the bottom.
1
Ideal number is 0 no one should do this room
Not scary
1
No one should do these rooms
Yes
Every puzzle.
No
Not at all
Yes
Easy
51 escape rooms
This escape room left much to be desired. The game masters lacked energy and failing to create a welcoming and immersive atmosphere. Moreover, the state of the place was disappointing, with cleanliness concerns that detracted from the overall experience. The biggest drawback, however, was the lack of coherence in the game's flow. The puzzles and clues seemed disconnected, making it difficult to follow a logical progression. Overall, this escape room fell short in multiple aspects, making it a disappointing and frustrating experience that I would not recommend. No A/C very hot and some broken props.
Broken props
Hot - ugh
Not scary
24 escape rooms
Thereβs no AC in the building, so during the summer heat it was HOT, and so we got offered a fan so the room was at least bearable to be in. The fan was about as loud as a wind turbine. Multiple things occurred that we could not hear, and some of those things counted toward our βhintsβ in the end. Basically, if youβre gonna do this room, maybe donβt go in the summer.
Yes
51 escape rooms
Interesting storyline definitely helped this room. We had a broken element that effected our puzzle play BUT overall we had a great time solving the puzzles at this location.
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