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While hiking through the hills of Kentucky, you get lost and come across an old man named Tiller Kuffman sitting on the front porch of his cabin. He invites you in for a drink and convinces you to stay and rest while he leaves for a bit. Not long after, you realize you’ve been locked in his cabin. You have one hour to escape before old Tiller returns! Children age 12 and under must be accompanied by a paying adult in the room. Children under the age of 18 must have a parent or guardian complete the online wavier prior to arriving or completed upon arrival.
All ratings (24)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Mostly positive
487 escape rooms
Solid creepy cabin with possible serial killer type game. GM was great and was helpful with nudges and limited hints. Some of the puzzle connections are tricky, so we appreciated it a lot. It was fairly dark, but we could use our own flashlights and a few provided ones. Don’t think we would have jumped to the same puzzle conclusions on our own as a smaller group of 2. I liked the spooky vibe. There are a couple jumpscares, but we’re scaredy-cats and weren’t phased, so I have faith in you fellow cowards to enter this totally safe cabin!
No
Medium
Mechanical
Spooky
No
No
Not at all
No
Easy
28 escape rooms
Game atmosphere was pretty good, but a little dim in the rooms. Theme was good and we had fun overall. There was a jump scare that startled us, but was fun. For a new room, you would have thought everything would be working perfectly. Also, some of the locks had numbers faded so it was hard to read.
No
Hard
Mechanical
Lots of locks
4
Spooky
Yes
A puzzle on the wall did not open when we solved something so the GM had to intervene to open it as it got stuck.
No
Somewhat
Yes
Easy
36 escape rooms
I can't knock the electronics not fully working in the first week or so opening. Overall I loved the concept. Loved the teamwork it took to opened something. Great room though!
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