Catch 22,The MergeCatch 22,The MergeCatch 22,The Merge
1/3

Catch 22,The Merge

Mixed (14 ratings)

  • Escape room
  • IRL

Mark as done to rate

Greatest mergers of all time, Thomas is missing and you have to find the documents otherwise the merger will fail. Can you do it in 60 minutes?

  • 2-8
  • 60 mins
  • Not scary

Ratings

All ratings (14)

Mixed

Gameplay
Mostly negative
Atmosphere
Mostly negative
Customer service
Positive

Reviews

@jelee
jelee

54 escape rooms

Very small, simple room. Not much in the way of thematic styling and the puzzles felt more tedious than fun.

Gameplay

The tempo felt clunky and generic.

Atmosphere

Very little in the way of atmosphere, we actually forgot the object of the room and didn't realize we finished.

Customer service

The GM tried, but she was the only employee on staff. We asked for a hint and she had to ask us to wait because she was checking in another group. Then the hint was for a puzzle we had already solved.

Particularly interesting or different

No

Neither interesting nor different

Story

If you didn't know the plot, you would not be hindered in any way.

Difficulty

Easy

1 hint needed and I think we got out with 32 minutes left.

Game tech

Mechanical

Lowest tech room I've ever played.

Ideal number of players

2

Linear puzzles, small room, easy puzzles. Any more than 2 might struggle.

Scary

Not scary

Minimum age

I don't think there is a minimum.

Was anything broken?

No

Live actors

No

Physically active

Not at all

Easy to find location

No

Parking

Medium

Dec 3, 2023 | Experienced Aug 20, 2023
@BoomKittens
BoomKittens

53 escape rooms

My fiancée and I had an incredible time at this escape room with our daughters. Aged 6 & 11 at the time. Cool scene setting. And fun unique puzzles for solving.

Gameplay
Atmosphere
Customer service
Jun 17, 2022

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