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The final chapter in the Devlin Trilogy
All ratings (130)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
109 escape rooms
The last part of the Devlin Trilogy does not disappoint! Venture into the realm of the psychic as you try to lift the curse plaguing the you and the Devlin Family. This room is very non-linear to start and gets more linear as you progress while still maintaining a good about of non-linearity throughout. This room is perfect for a small group that loves to divide and conquer, as there are enough puzzles for a few people to be working on simultaneously without needing to overlap spheres of context. Amazing room with a super cool ambience deepened by the variety of puzzles with unique cause and effect sequences.
Yes
Part of a trilogy with references to the prior two rooms both used as context and parts of the story.
Medium
High tech
3
Not scary
One section with minor gore.
8
No
No
Not at all
Yes
Easy
76 escape rooms
The best room from the Devlin Manor Trilogy. I love how they incorporated elements of the Devlin Manor and Carnage Cabin in this escape room. The puzzles were creative and challenging, but not too bad. We did have to ask for hints a few times because we overlooked some things and we wasted time on some red herrings. π But overall, a fun and challenging room. π
330 escape rooms
A good challenge with a large number of puzzles. The story builds upon the events of the first two games (not needed to enjoy this experience). A pretty even mix of combo locks and tech-based puzzles. Fantastic staff. Would recommend!
Lots and lots to do, but you can easily split up for many non-linear sequences. A wide variety of puzzle types. Occasionally struggled finding the start or end point to a couple of puzzles (two were easier for us by starting with the lock itself and working a bit backwards).
A nice soundtrack and distinct story environments throughout the game. We almost wish the fourth wall added even more to the immersion where the curtains are.
Amber was fantastic and went above and beyond whatβs expected of a GM. It was fun chatting with her before and after the game, she gave the perfect hints, and we could tell sheβs an enthusiast as well. Thanks Amber!
No
A story that directly builds on the previous two games, but no prior knowledge is needed - the game itself gives you what you need to know to enjoy the storyline.
Hard
Mechanical
Roughly half combo locks and half tech-based puzzles. Youβll definitely experience a good mix of both.
4
Not scary
12
Yes
One small element of one puzzle wasnβt quite reset, but our GM handled it promptly and perfectly - it didnβt detract from our experience at all.
No
Not at all
One flight of stairs to reach the lobby and game. One puzzle requires color differentiation. Game master has the ability to give certain hints via text or audio.
Yes
Easy
194 escape rooms
There's much to do in this room, and I think No.1 escape's hardest and best room. That being said some of the mechanics for the puzzles are a little finicky, but the idea and themes are great! Would recommend a larger group for this, probably something like 6 people!
Easy
386 escape rooms
Tarot themed and chock full of puzzles, we loved this room (and barely finished)! There are story tie-ins to the other two rooms at this location that are delightful Easter eggs (but not necessary to play the room). Great for larger groups. Our GM, Amber, was professional and enthusiastic and really made our experience top 10!
83 escape rooms
Part 3/3 for the trilogy. This room is beyond words. It takes you back in time to the other two rooms. Going back is the most fun and creepiest thing at the same time. There are alot of props to distract which is what got us. But being able to get out was amazing. P.S. the pictures look at the picture for a good smile
Yes
Medium
Mechanical
4
Spooky
12
No
No
Somewhat
Yes
Easy
80 escape rooms
Fortune Teller is the 3rd in the Devlin Trilogy, and this one was by far the best out of the three. Fortune Teller is non-linear in game play and but followed a linear narrative, and everything flowed pretty smoothly. They made good use of the space that they had to immerse you in story. Even though the puzzles were primarily high tech, there was still a good mixture of high tech, gen 1, and lock and key puzzles to complete. One puzzle was a bit of a challenge, but our Game Master did a great job at answering our clarification questions and moving us in the right direction.
The gameplay flowed pretty well with one another. Because this was a non-linear room, there was a lot to do where you could divide and conquer, if you really wanted to, but we did come back together in the end as some puzzles did rely on one another. One puzzle wasnβt working properly, so there was a slight malfunction, but we were able to move forward right after.
This escape room made you feel immersed in New Orleans. From the set design, the background music, special effects, and the artistry, you were able to focus on the story and the tasks at hand.
Our GM was amazing! Very helpful, direct, and attentive to our needs.
Hard
198 escape rooms
It seems like Iβm not alone when I say that this room is my favorite part of the trilogy. This room is non-linear, which worked well for a group of our size because we all had something to contribute! There were all sorts of puzzles - lock and key, logic, scavenging, etc. I loved the story line too and the decor! The set design feels very high tech and impressive. Our game master shared with us that Jesterβs Revenge used to be their hardest room, but this room superseded that room in terms of difficulty. I would agree with this assessment. We were down to the last five minutes with this room. There was one puzzle at the end that bothers me because there are multiple solutions, although they only accept one solution. Another puzzle also had some red herrings, which could be frustrating. Besides these two puzzle designs specifically, I liked the room overall. If I only had to do one room in this location, I would do this one.
353 escape rooms
Great way to spend NYE. Enjoyed all three rooms in the series but Fortune teller was definitely the best. Clever props and puzzles, great atmosphere and really loved the passion of the owner, Dave. Glad to hear Battleship will have a new home here as we never got a chance to play.
Yes
Hard
4
Spooky
12
No
No
Not at all
Yes
Easy