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Box Two is a thrilling new adventure in the best-selling series by Neil Patrick Harris and produced by theory11. Your first choice in Box Two will change everything! Dive into a mysterious world filled with puzzles, secret codes, and unexpected twists. Your brain will be put to the test as you join others to solve the ULTIMATE challenge. With surprises at every turn, you’ll be hooked from the start. So…Are you ready?
33 escape rooms
Fun time with a solo game! Most of the puzzles were fun and I enjoyed the overall experience (also appreciate that the game is fully resettable so others can enjoy it too!)
33 escape rooms
This was good but not great. Thin and uninteresting plot. clunky chat. quality pieces though.
204 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
242 escape rooms
It’s not quite a sophomore slump, but it’s close. A lot of risks were taken to make this game different, but they weren’t always worth it. One of the weirdest features of the box is hard to interact with, hard to read, and tedious to deal with. The hint system and chat mechanism is too robotic and limited, though it is a clever idea. I think everything attempted is better in concept than practice; it still is ultimately a fun experience. Expect tedium, expect awkwardness, and expect joy.
303 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
444 escape rooms
Box One by Neil Patrick Harris (yes, that NPH!) was a masterpiece, so I was head-over-heels when I saw that there was a sequel in stores. Despite the name, Box Two isn’t so much a sequel but rather a new puzzle box. The props and box itself are used in very creative ways, and unraveling each secret was perplexing but fun. The big “gimmick” with this game is that you have to play with a partner “online” (don’t worry, it’s not a real-life person partner per se). So does it live up to the original? Nope. In fact, if it weren’t for NPH’s glowing personality and humor, as well as the ingeniously built box itself, I probably would have disliked this. It’s a somewhat disappointing experience IF you’ve played Box One and were expecting anything even close to that experience like I was. The entire game here is listening to the “online partner” as they hold your hand through the puzzles. The way it’s set up, you technically can’t just do the puzzles alone without the partner’s input. And often, the partner will just walk you through the puzzles and nearly give you the solutions. It’s a strange experience where difficult-to-solve puzzles are easily handled because you’re being told what to do. The hardest challenge is an extremely sadistic opener puzzle that is both the biggest time waster and unfun task. Once I got through the easy end, I was expecting for the fun to truly begin, but I was left dumbfounded. I don’t mean to sound like I hated it, because I was still genuinely excited to see the props cleverly unfold and NPH’s personage glow. However, I felt like my expectations were too high after the utter genius that Box One presented. If you haven’t played Box One, you may like Box Two for what it is. Either way, I much more recommend that 1st box for one of the most memorable board games ever. Here’s hoping NPH makes a Box Three that is truly… legen… wait for it… DARY.
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“Perfect for novice puzzlers, Box Two is light, playful, and enjoyable.“