j
jdavidson89
20 escape rooms
Unfortunately broken tech, lots of GM controlled moments that didn't line up with what we were doing, and a debrief that involved staff lying to us straight to our faces. Nice set. Not great.
Mark as done to rate
Return a stolen amulet to the pharaoh’s tomb or be cursed for all time Egypt, 1922. Step into the Valley of the Kings, where an ancient curse has been unleashed and a fearsome mummy roams the land. Archeologists have prized open a pharaoh’s tomb and taken something that does not belong to them: a sacred amulet filled with the devastating power of the old Gods. But taking the amulet has unleashed a power they cannot control. A walking curse in the form of a hideous mummy. This creature now stalks the land taking revenge on all who desecrated its master’s tomb. Your only hope is to lead a team of adventurers into the heart of the pharaoh’s lair, return the amulet to its rightful owner, and break the curse before it’s too late…
j
20 escape rooms
Unfortunately broken tech, lots of GM controlled moments that didn't line up with what we were doing, and a debrief that involved staff lying to us straight to our faces. Nice set. Not great.

13 escape rooms
Novel idea using sensors but more tangible locks are my personal preference. Decent room though.

133 escape rooms
A multi room with non linear puzzles. As always, the theming from Escape Hunt was excellent. Lots of puzzles to keep everyone busy. Needed a couple of hints but completed the room with 3 minutes over the time. Kyle was a fantastic GM with lots of enthusiasm which I loved
Kyle was a great GM
No
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