K
KatizMagic
22 escape rooms
Just a room with boxes and locks and posters on the walls. The locks really had no indication of which clues went to which lock. My group is very experienced by we were held back by the lack of guidance, broken props, and a GM who was watching too many rooms so he could not help when we needed it.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Hard
Game tech
Mechanical
Scary
Not scary
Minimum age
14
Was anything broken?
Yes
Several locks had to be jiggled by the GM to get to open.
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy