Some really interesting mechanics, a very interesting plot, but unfortunately it all gets bogged down by an overuse of bad number locks, things that are flat out not working and thing that are just too fragile for escape rooms - this room is practically brand new, there’s no excuse for the amount of broken pieces of set, if it’s too fragile to be handled, just remove it from the scenario.
Some puzzles just didn’t work, and we had the game master have to come into our room mid-game THREE times because things just weren’t working (one lock even had the wrong combination, and he had to trial it to get it open - it was lucky we didn’t get stuck there)
There’s at least one or two too many puzzles for a 60min room, or the game master didn’t manage the time well enough for us.
I’m writing this down in the hopes that other people will get to have a better experience than us. Because there is definitely some good ideias in this room(the story and interactions are really good), unfortunately the execution still needs a lot of improvement.