Mark as done to rate
Many legends are woven through history, chronicling the horrific deeds of Vlad Tepes—Vlad the Impaler—known to most as DRACULA. His cruelty in life made him famous; his malice after life has kept him infamous. For as many times as his death has been reported, Dracula has resurfaced through the ages, growing in power and cultivating descendants across Europe.
90 escape rooms
I was initially hesitant to try this room after reading some reviews, but I’m glad we gave it a chance. Dracula’s first room layout is somewhat similar to the opening room of their ‘Jack the Ripper’ experience, but the puzzles, gameplay, and subsequent rooms in the Dracula game offer a unique and engaging challenge. This non-linear room is primarily based on word puzzles, and there’s no crawling or climbing required. While it may not have the physical activity we love, the creativity and complexity of the puzzles more than made up for it. Overall, this was an excellent and thoroughly enjoyable room.
4
172 escape rooms
Another disappointing newer room from Lockbuster lacking logical puzzle flow, with uninspired or random solutions and unintentional red herrings. The staff described these red herrings as "oh no, that's just decoration", but these decorations conflicted with actual solutions to puzzles and seemed to be remnants of abandoned puzzles. Using the same floor plan as Jack the Ripper, this game feels oddly familiar with similarly beautiful set design and similarly bad flow, though, unlike Jack the Ripper, this lacks any standout redeeming puzzle. While this provides more playtime than the overly short Jack the Ripper, most of that added playtime will be trying to figure out what the heck to do next and, in our case, waving wildly at the camera hoping someone will explain where to move next... The best rooms at Lockbusters remain their earliest: Bank Heist and Chopper Down. Sad to see that as the company expands, puzzle design is falling to the point where it's a surprise such varying quality can be found under one roof. This game definitely needs a rework and more beta testing, ASAP.
Gameplay was significantly stunted by inattentive GM and confusing puzzle flow.
Great set design, although some ill-used spaces. A lot of places you'd expect to find a puzzle were acrually somewhat barrren or just decoration masquerading as a puzzle.
GMs here are usually fine, but left use several minutes waving our hands for explanations of the puzzle flow. I didn't find them enthusiastic about the hobby or up to market standards on immersion (have an employee walk you in while wearing a t shirt destroys immersion - if you're not going to give your employees costumes, at least don't have them walk in with us). When we asked post-game why certain symbols were hanging on the wall (and if they were intentional red herrings), the staff said "oh that's just decoration"...but these "decorations" looked a lot more like abandoned puzzles (and deliberately conflicted with the solution of puzzles which were actually present in the game).
No
Fine but nothing new. The same idea is much better executed in "Vampire" by Mystique in Lake Mary, which is a much better alternative.
Medium
The only difficulty comes from confusing puzzle design and red herrings, which appear to be abandoned puzzles.
High tech
4
Not scary
10
No
No
Not at all
Yes
Easy
23 escape rooms
This was an amazing new room! Classic Lockbuster design with beautiful scenic and innovative storytelling. It’s a little challenging to remember what the zodiac signs look like for us non-astrology folks, but we still scraped by with two players just under time. Not too spooky, not too dark, not too hard. Highly recommended.
3
We scraped by with 2, but one more would have been helpful!
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