I ended up giving this room a like instead of a dislike, because I can appreciate that they were trying to come up with a room that was challenging in its own right, instead of just puzzle dense. HOWEVER, the puzzles lack any kind of intuitive flow and we (a duo that usually works pretty well/quickly) found ourselves looking at each other confused and then looking around an almost empty room with no sign of what to do next. The room was a 9/10 difficulty, but not because the puzzles were complex, instead they were either 1. Hard to find. Or 2. Hard to understand. Our GM was great and the vibe of the room was great. HOWEVER, one of the major pieces was broken and the GM had to help us because it was broken. I can understand that some groups will like this room because it is a little outside the box, but most will teeter between a like and a dislike.
Difficult to master the puzzles in this room. In hindsight you can understand what the game designer was going for, but overall it is not intuitive to the players.
GM was great, this and the atmosphere is a huge part of the reason this was a like and not a dislike.
Particularly interesting or different
No
Could use some inspiration from other puzzle dense rooms. This lacked density but the puzzles that were there really took time to figure out what the game designer was going for. Not in an interesting way, but in a frustrating way.
Story flow, unlike puzzle flow, wasn’t too bad.
I find this difficult to rate. The puzzles were difficult because they lacked a logical through line.
I personally wouldn’t go above 3 people… or someone will be bored.
Fun elements and vibe for Dracula but not dark or anything. I lean between not scary and spooky because of the atmosphere.
One of the puzzles required a reactive piece that didn’t work. The GM told us when we got to the puzzle.
Physically active
Not at all
Walked from place to place. No other action.