m
megthebar
92 escape rooms
Overall, a game with a lot of potential whose pacing and accessibility issues overshadow engagement with the story. The jump scares, atmosphere, and efficient use of space were great. However, in trying to make the game hard, the designers created some logical leaps that led us to spin our wheels way too much and resort to brute forcing locks (plus the intro video eats up precious time). I was with a group of experienced players and we had to have some clues just spoonfed to us, and we ultimately didn’t finish. (The GM’s explanation of the remaining puzzles had me muttering to myself “Oh wow we never would’ve figured that one out, either.”) Physically, the combo of dim lighting and faded-effect paint on all the walls and items made nearly everything illegible; off-white and yellow bars both covered in fake blood look exactly the same in there, which isn’t great when the colors matter. The room needs to be reworked to become a fun challenge rather than a frustrating one.