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Saddle up, gang-- it's time to ride into the Wild West. After striking gold, you and your band of prospectors were robbed, taken hostage, and handcuffed inside the infamous Outhouse Kid's saloon. He's rigged the joint with all sorts of tricks, traps, puzzles, and who knows what to keep his loot secure. Your mission: break in, free your compadres, and steal back your gold. Circle the wagons, and get to work. You have one hour ‘til dusk.
22 escape rooms
Linear like most Breakout games, but we had a great time working through the puzzles and thought a bunch of them were quite clever.
Enjoyed it a lot, but like most Breakout games, it was extremely linear.
I got to shoot things with their (perfectly safe) 6 shooter. It was awesome!
Marissa was a great Gamemaster
Yes
There were a couple of puzzles we thought were really clever
Plot was on point. All the stuff in the room made sense for what we expected the story line to be like.
Medium
Mechanical
There were some cool tech bits, most especially when we got to blow the safe with “dinomite” but most of the puzzles were mechanical.
4
No more than 4. We did it with 3 and everyone had something to do.
Not scary
12
There was at least two puzzles that you might need to be at least 5 feet tall to accomplish, but otherwise I think even young kids would have a lot of fun. There is a skeleton at one point which I suppose might be scary, but he’s behind glass and you never have to touch him or anything.
No
There were three guns available for the gun effects and only one of those works, but we weren’t clear on whether that was the way it was supposed to be.
No
Not at all
There was at least one puzzle where colour was importantly, and a couple of puzzles that I don’t think a wheelchair user would be able to reach, but as long as a group can work to each other’s strengths it should be fine.
Yes
Easy
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