Wild West

Wild West

Mostly positive (12 ratings)

  • Escape room
  • IRL

Mark as done to rate

Saddle up, gang-- it's time to ride into the Wild West. After striking gold, you and your band of prospectors were robbed, taken hostage, and handcuffed inside the infamous Outhouse Kid's saloon. He's rigged the joint with all sorts of tricks, traps, puzzles, and who knows what to keep his loot secure. Your mission: break in, free your compadres, and steal back your gold. Circle the wagons, and get to work. You have one hour ‘til dusk.

  • 4-8
  • 60 mins
  • Not scary

Ratings

All ratings (12)

Mostly positive

Reviews

S

Susan1430

53 escape rooms

Our group of four had a good time. There was a comfortable amount of space for all of us without it feeling crowded. I enjoyed the narrative set up. The theme carried through the room and the puzzles: the things you interact with are fun and thematic. Loved the integral use of audio. We found the puzzles reasonably challenging overall. Nothing super involved or crazy, but fun and required some thinking. This room felt a lot more interactive and like we were actually in the story than most rooms we've done. There were some especially fun story moments. Our game master AJ was great. Part of me wishes that the room had more furniture, but I know it would have been frustrating and in the way so I think they made the right call. Played as a group of four. Two of us have done 50+ rooms, and our friends have done probably 6-10.

Gameplay
Atmosphere
Customer service
Particularly interesting or different

Yes

The way the final portion of the game is set up made us feel like we were in the story.

Story
Difficulty

Medium

Medium for us, but our group has a fair amount of experience to draw on so I could see it being in the "hard" category for some.

Game tech

High tech

I'd have picked "mixed" if that were an option, but overall I think more of the puzzles used non-traditional locks (sensors, etc).

Ideal number of players

3

We played with 4 which was fine but each of us definitely had some down time. 3 feels like maybe the sweet spot (but I say that about most rooms). My spouse and I usually play as a duo and that would have been perfectly fine here.

Scary

Not scary

Not scary but there were a few startles. :-)

Minimum age

11

I rarely interact with kids, but I think kids could engage with most of the puzzles.

Was anything broken?

No

Live actors

No

Physically active

Not at all

Accessibility

Hearing impairment would be an issue for maybe 30% of the room including the final section which imo was the most fun part. I think someone with a wheelchair or walker would be ok, the space is pretty unobstructed. There is reading involved, including one journal page with smallish print (maybe 11 points?). The room is well lit.

Easy to find location

Yes

Parking

Easy

Free parking in a spacious lot.

Sep 8, 2025 | Experienced Sep 7, 2025
@werewulf
werewulf

23 escape rooms

Linear like most Breakout games, but we had a great time working through the puzzles and thought a bunch of them were quite clever.

  • store/u/a4f3b663-2de5-4ffd-8542-e56c4820d264_75.jpg
Gameplay

Enjoyed it a lot, but like most Breakout games, it was extremely linear.

Atmosphere

I got to shoot things with their (perfectly safe) 6 shooter. It was awesome!

Customer service

Marissa was a great Gamemaster

Particularly interesting or different

Yes

There were a couple of puzzles we thought were really clever

Story

Plot was on point. All the stuff in the room made sense for what we expected the story line to be like.

Difficulty

Medium

Game tech

Mechanical

There were some cool tech bits, most especially when we got to blow the safe with “dinomite” but most of the puzzles were mechanical.

Ideal number of players

4

No more than 4. We did it with 3 and everyone had something to do.

Scary

Not scary

Minimum age

12

There was at least two puzzles that you might need to be at least 5 feet tall to accomplish, but otherwise I think even young kids would have a lot of fun. There is a skeleton at one point which I suppose might be scary, but he’s behind glass and you never have to touch him or anything.

Was anything broken?

No

There were three guns available for the gun effects and only one of those works, but we weren’t clear on whether that was the way it was supposed to be.

Live actors

No

Physically active

Not at all

Accessibility

There was at least one puzzle where colour was importantly, and a couple of puzzles that I don’t think a wheelchair user would be able to reach, but as long as a group can work to each other’s strengths it should be fine.

Easy to find location

Yes

Parking

Easy

Apr 22, 2025 | Experienced Apr 22, 2025

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