Worst escape room I've ever done. I've done this room twice just to verify with a different team each time. Each time, the group did not have a good time, as the room was cramped, poorly designed, extremely sparse on puzzles, no inclusion of teamwork, and to top it all off, you can absolutely mess up the escape room if you take an item out of where you found it and don't remember where you got it. What kind of an escape room doesn't want you to interact with the clues they give you?!? 0/10.
If you do end up playing this game. DO NOT REMOVE CLUES FROM THE LOCATION YOU FIND THEM (excluding a few external puzzles). You'll understand once you see what I am referring to.
Horrible. No inclusion of teamwork, makes you feel bad for interacting, and little to no actual puzzle work. Very tedious, boring and
It was a decent enough looking room, but had no real immersion outside of the intro video, half of the "rooms" were bland and boring. Nothing to really peak any interest.
GM was great. Room was not.
Particularly interesting or different
No
Absolutely nothing to peak any interest. If anything was different, it was destroying the original continuation of an escape room by punishing you for organizing clues and removing them from where they were
Story was very poorly laid out, then you're thrown into a room with no sense of direction, what you're looking for, what you're end goal is, etc. Only in the final area do you understand what you are trying to do, (what board game you are playing), and by then, it's probably too late to make sense of any of the clues as they have most likely been scattered about.
Hard in not a good way. You have to take account for clues in a way that there is no allusion to at all. If they literally told you, you need to go through _ because _, it would atleast make the room make sense rather than just springing it on you last second.
Very boring, no real tech. Everything is either a key, a lock, bag, boring decoration, or a tv screen with no interaction or immersion.
Honestly 3 might be pushing it, as the game practically makes it so only 1 person can progress the story at any given point...
Some "puzzles" on shelves/in weird areas. But regardless, very difficult to grasp what is going on with poor room design in general
Very old room. Various clues/decorations broken, aged, and either difficult to impossible to interact with.
Physically active
Not at all
Easy to find the lots, hard to find spaces.