Mark as done to rate
It’s time to fix time. Or something. Who knew reckless time travel experimentation could go so wrong? Elements from different time periods have been brought into the present, threatening the very stability of the space-time continuum. We have these anomalies quarantined, but that will only buy so much time—can you stabilize them and send them back before it’s too late?
22 escape rooms
A different type of escape room with three sections of 20 minutes. I didn’t like it better or worse than the normal 60 minute experience, just different with added pressure but the ability to ensure you see everything and all rooms. Storyline was fun and nostalgic and game master Tylan made the entire experience wonderful.
Different type of experience where you have three sections of 20 minutes so if you don’t solve a section you get booted to the next one. Adds a little extra pressure and fun.
GM Tylan was the fab person they always are. Gave clues when they knew we needed it but didn’t overstep. Willing to chat and answer our questions afterward.
No
21 escape rooms
Fantastic room! Definitely not for beginners.
Great concept! I loved how it was time bound. It made for extra elements that you don’t get in other rooms.
Tylan was amazing! They help make them experience the best in the cities.
30 escape rooms
The execution of this one doesn't land well in my opinion. Conceptually it is very different from what you'd normally expect in an escape room. There's three separate/sectioned off spaces with puzzles you need to solve, and you're given twenty minutes in each section to solve everything. We ended up getting more stressed than felt like we were having any fun. Some of the puzzles were so unclear in what to do that we became too frustrated to concintrate on solving anything.
I can't say this flowed well. Even with hints, it was difficult to pinpoint exactly what most of the puzzles were asking of us.
Each section is just separated by tarps...compared to their other rooms, I did not feel like I was within a transformative space at all.
Staff is wonderful at Puzzleworks!
No
Hard
If you're too flustered to be able to concintrate, it's not fun anymore.
High tech
There was a computer to input keywords into, and for one section you needed to look stuff up to reference/deduce what you're looking for.
3
More than three, and there's gonna be people naturally just stepping to the side 'cause there's only so much space and puzzles to interact with.
Not scary
18
This would not be fun for kids.
No
No, but one puzzle involving magnets felt like it wasn't working properly. Hard to tell it wasn't in the moment.
No
Not at all
Pretty stationary.
Those with mobility aides would have accessibility in this room.
Yes
Clearly marked on side of building.
Easy
Street parking, or the lot on the hill next to the building.
62 escape rooms
Really don’t like the structure here, as it feels so bad to be on the “last minute time crunch” for the whole game. Would work better if it was just a standard 60 minutes for the whole thing, rather than 20 minutes for each section. None of the rooms play or interact with each other, which isn’t nearly as fun as PuzzleWorks’s other stuff.
I love the experimentation here, but I just don’t think the structure worked. 3 segmented sections, each with its own 20 minute timeline, means you are never revisiting old areas with new context and are forced to leave behind puzzles you were very close to solving. The points system is meant to tell you it is okay to not complete each section, but it’s hard to convince myself of that when the blood is pumping. To me, it felt like I was in high stress rush mode for the entirety of the room, and failing a section and continuing felt way worse than failing a normal room.
Compared to PuzzleWorks’s other rooms, this feels rather cheap. The center computer that is the Time Machine is decent, and individual props are okay, but the rooms are separated with tarps and only sparsely decorated on the walls.
Absolutely amazing! Envy was super nice and helpful.
Yes
It was a totally new way to structure an escape room. Apparently this was an adaptation of a previous “mobile escape room” experience they would print to corporate events, with different teams competing on the different rooms and rotating. This seems like an absolutely amazing idea in that context, but it really doesn’t work as a standalone room where you aren’t actively competing with others.
The initial premise seemed engaging, but there really isn’t much story within each individual scene nor an interconnected narrative between them.
Hard
High tech
3
Not scary
12
No
No
Not at all
Yes
Easy
39 escape rooms
Another stellar room from Puzzleworks! This story and structure is really unique, and a great challenge for skilled puzzlers and escape artists
Excellent use of space for flow and design!
Very well done. Would love to see more immersive elements in the individual rooms, but for starting out, this was excellent.
Staff is always a highlight of the Puzzleworks experience! Thanks for such a detailed and personal experience!
Yes
Story and structure unlike anything in the twin cities!
Hard
High tech
4
Not scary
14
This one's hard. Come prepared.
No
No
Somewhat
No overtly physical elements, but some tight spaces for large groups
Yes
Easy
32 escape rooms
All of the rooms at Puzzleworks are well done, but I recommend saving this one for last and a group of 3-4 highly skilled puzzlers Most rooms you’re just working towards escaping in the allotted time. But with this room you’re basically doing three disjoint 20 minute rooms. Regardless of your performance in each room, you still “escape”. This room is different in that you’re just working towards a score which gets put on a leaderboard against other arbitrary scores My wife and I are avid, casual puzzlers. We aren’t interested in the competitive side of escape rooms. We just want to complete all of the puzzles in a room and escape before time runs out. There were several puzzles we did not solve in this room because we ran out of time in the various segments and were forced to move on to the next part. If at any point you get stuck on any of the puzzles I highly recommend asking for a clue immediately or else your experience might be similar to ours where you “won” but didn’t get to solve all of the puzzles and don’t even get to know what you did wrong Also, we thought we had solved a couple of the puzzles in the first segment correctly but based on our final result we messed them up. Not having immediate feedback on whether or not your solution is correct with the opportunity to try it again if you’re wrong is very frustrating Anyhow, do this room with a group of either three or four puzzlers who know what they’re doing and are up for a competitive room and ask for hints the moment you get stuck on anything and you’ll have a nice time. Enjoy your arbitrary point total at the end To be clear: don’t send more than four people into this room. There wasn’t enough parallelizable work to keep that many people busy One other thing to note: there’s no common ground / plot between the three disjoint rooms which seems like a miss
Expert
21 escape rooms
This room really has a unique concept: earning a score rather than a time. Instead of a straight 60 minutes, the game is broken into 3 chunks of 20 minutes each. If some puzzles are not completed by the end of those twenty minutes it results in a lower score rather than an “incomplete”. Interesting in concept and has some serious benefits, but to me it led to the game feeling somewhat disjointed, like doing 3 unrelated mini games. Still a really fun time though! I would recommend giving it a shot. All the puzzles (with the exception of one) were really quite fun. Current high score holders!
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