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Many consider Prison Break our most difficult escape room. Players are split into two different prison cells and must work together to get out of a 1950s style prison. A successful escape will include a sneaky trip to the warden’s office. An unsuccessful escape will land you in prison forever. Yes, those are real prison toilets….what can we say? We are obsessed with creating realistic environments.
4 escape rooms
Overall we enjoyed ourselves, we had an easier time solving than we expected, but this is a corporate “for all” company set in The Foundry, so kind of expected that. Make a plan to spend more time around The Foundry if you’ve never been, it made our experience more enjoyable being able to grab food and beer after. And just people watch. This is going to be a let down if you are experienced and are looking for a challenge or to see something you’ve never seen before in a room. There was one aspect I thought was so silly and out of place involving a tube and blower, and it made me lose it (in a good “having fun” kind of way. It did feel short, and if you want the challenge, make sure to tell your GM to not give too many hints.
The puzzles were intuitive and did flow nicely. You start out separated in two prison cells, you cannot see your teammates and it was slightly difficult to communicate. I wish there was a peep hole to look through, but we weren’t in there for long. Lots of key and combo locks, however there is some tossing things and sliding things back and forth (at the beginning) which was novel to me.
This is definitely a corporate escape place, and it’s very new still. It felt sterile compared to some of the other more horror themed rooms, but it is immersive. For for all ages.
Great game master, answered all our questions. A little quick with hints, which may have been for the better as some puzzles had some flaws in them. She gave us a sneak peek at another room that she said was way more tech involved than this room, so we are excited to try that one out.
No
One thing came loose, and one of the puzzles was difficult to use even though we knew what we were trying to accomplish. Everything else was pristine (maybe to a fault? This is a prison after all)
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