p
psarrett
44 escape rooms
We did not do Weekend at the Shack, so we came into the story without any foreknowledge. A story catchup is baked into one of the first puzzles, which I thought was a smart piece of game design. The idea that a police warehouse was built atop a killer's murder shack for the past 10 years is ludicrous, but serves to allow you to transition between environments so you just have to go with it. The set design of the shack is terrific. We've played a few rooms with similar tropes, and this was probably the creepiest. I didn't love the puzzles in the second floor of the shack-- I found the rationale for them vague and confusing, and each was finicky to solve. At the climax of the game, the killer tells you exactly what to do. He basically says "I'm going to do A ,when I do, you do B, get C, and put it at D." That was extremely disappointing and un-fun. It was like the game was just exhausted at that point and wanted to be done. The game started strong, but finished weak.
Gameplay
Everything was fine until we went upstairs, and then the flow kind of fell apart.
Atmosphere
Customer service
Particularly interesting or different
No
Story
The story was kind of a mess. Instead of killing the murderer, our friend just wants to take away the ashes of his dead family? The hacked code he gives us is wrong for undisclosed reasons. Who are these other murder victims, and why did the killer murder them? Was he doing this before his family died, or was this a result of that trauma? As players we have no agency to reach a positive end to the story. The narrative here was murky and didn't connect for me beyond "bad guy is bad."
Scary
Spooky
![L'affaire St-Onge [The St-Onge Case]](https://res.cloudinary.com/mortyapp/image/upload/c_limit,w_964/f_auto/v1/store/s/39e346ce-a522-4173-9283-c4c26422686a.jpg)







