I'm a bit conflicted how to rate this game. On one hand, the puzzles were fine and the set pretty interesting to look at; both were pretty good about being Alice-themed/inspired. Unusually, LoreSF allows video and photos in the room (as long as you don't show solutions), which is a pretty progressive attitude that I think more companies would do well to adopt. Their set does makes for some pretty good backdrops - if you're looking for Instagram content, this might be a good choice. If I was only rating based on those factors, I'd be inclined to give it a thumbs up.
However, I can't ignore that it's quite expensive relative to most games. While there are a few comparably priced premium games in the area, I don't think Wonderland is in the same league as them. The supposed 100 minute game time feels pretty inflated - I would think 75 would be more realistic (but to be fair, for all I know their audience might be new to escape rooms and needs ahigher estimate; I would respect them for ensuring that everyone finishes). I love actor interaction games, but would not classify this one as such - the GM did not play any significant role in the story, wasn't really someone we could banter with, and overall did not do anything unexpected. IMHO, price, time, and actor presence are all proxies for what sort of game quality to expect, and I don't think Wonderland lived up to them.
The drinks were interesting but overwhelmingly sweet. Puzzles in one area were much closer to guess-the-answer riddles than normal escape room puzzles - possibly an opportunity for team discussion/brainstorming, I guess. Had we gotten stuck for a long time, I assume the GM would eventually help somehow, but I'm not sure how they could have accomplished that in a satisfying way.
I like the idea of companies branching out and trying new ideas. Lore SF's space looks like an interesting place (their LoTR-themed game area is nice, and the front bar area seems pretty atmospheric), but from an escape room player's point of view, I don't think the game is a good value (even accounting for a drink premium). It's entirely possible I'm not the target audience.
Particularly interesting or different
No
1 enthusiast and 3 moderately experienced players was fine. 3 would probably have been good too, or maybe even 2 (especially if both are enthusiasts) - the game is pretty linear. 5 feels like too many.
One puzzle had been broken by a previous group and was out of order. They substituted in a different puzzle, which was... fine. It was a thing to do, and I guess better than just skipping over it entirely?
I would not consider this game to meet my bar for a live actor
Physically active
Not at all
The entire group will have to crawl a short distance for one section
We took BART in. I'm not sure where you'd park if you drove - probably need to find a parking garage.