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Upon his death, the evil wizard Ghastbane left a curse that has doomed the kingdom. Only by finding and casting a legendary spell can the curse be broken. In this interactive adventure, you must explore the mystic woods, solve quests, discover secrets, and overcome challenges to open Ghastbane’s crypt. Work as a team of hereoes and confront the warlock fiend himself in order to save the kingdom. In this fantasy adventure, players assume the identity of classic hero types like Wizard, Thief, Ranger and Bard. Each has their own unique set of abilities and powers. As a Thief you are a skilled escape artist and master of lock picking The Wizard wields powerfal wands and learns to cast magic spells. A Ranger can brew potions from plants and speak with animals. A Bard can hear music in everything and use instruments to solve puzzles. Every player can be their own unique class, and you must use your unique skills together to complete this quest! Cosplay encouraged and optional costumes will be available.
1 escape room
It was really fun figuring out the puzzles and watching the story unfold with each new solution! The only thing I disliked was the fact that everything needed a QR code to use, but it's also understandable from a tech perspective, so it's only a minor complaint. Overall, my friend and I had a lot of fun! Thank you so much!
1 escape room
This was a fun adventure that mixed traditional escape room setup with dnd lore to create a fun and unique experience that I really enjoyed. It was a real life dnd campaign and it was great fun finding the clues to unlock the secrets of the crypt. I highly recommend you try this out.
1 escape room
This was a really fun, interactive story to live trough while playing. You get to pick a card with your character, discover its unique powers and figure out the story while working with the other players/ characters. It had a unique concept of bringing an outdoors adventure inside a con. The idea looked or sounded overwhelming at first. GM gave us a friendly push, a hint and when we got to play it and communicate with the other players - parts of the story started connecting. It engaged the whole group - players at different ages - and we all were laughing and intrigued while figuring out the story. Without spoiling the game to others I can say that I loved the story behind this room. You have to use a phone to scan barcodes and that’s communicated from the very beginning - no surprises there. The props were very impressive e.g. a mysterious looking tree or giant door - they looked really cute as well. I loved the option of picking up a costume to wear if wanted. Puzzles were smart and made me think trough the story and collaborate with others which was great. Some of the puzzles used tech, others were based on riddles, all at different difficulty levels. I had a great experience. It’s an impressive creation of pop up escape room - not a stationary one - with an interesting story and set it up at a con, available at a very small cost. It’s the newest room from this company and it’s really impressive and fun to play.
487 escape rooms
Played this pop-up escape room at an anime convention. There are very ambitious ideas in this fantasy-themed role-playing room. Everyone picks a card with a role (and gets to put on costumes that have been previously worn by other erm… congoers). Inside the actual experience, there are QR codes on nearly every item. Players must scan the codes with their smartphones (btw smartphones are mandatory not that it’s specified beforehand). Each scan will open a website in a new tab, so get ready to have over 30 tabs open in your phone browser… Some roles have special unique abilities like the wizard’s magic spells and the Druid’s skill in talking to animals. I was a fairy and even the GM didn’t know what my actual powers were so I felt left out. The bookings are always public and we had a full room of 10 strangers. Again, I was the fairy so I didn’t contribute much while everyone else solved the early puzzles without a lot of communication. I really like the ideas here, but the instructions are very complicated, wasn’t explained by the quiet GM who did not speak over the extremely loud bad karaoke going on in the same room. The QR codes were glitchy and led to us sequence breaking the puzzle flow. Speaking of breaking, several props broke while we were playing including the door. When someone walked under the door, a big magnet with a pointy tack fell on the floor, and thank goodness nobody got hurt. But I didn’t like going through the danger door. Our group literally solved puzzles accidentally because the props broke and revealed items early. And one prop straight up didn’t work so GM just had to manually override. The entire thing was a hot mess, and it didn’t help that we had to communicate with complete strangers in a super loud room, experiencing a novel concept that required every specific role to do their part. It’s a good theme for anime and tabletop gaming events, but I wish the execution were a lot cleaner.
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