
TheEnigmaCode
569 escape rooms
The Escape Game is a rare franchise that can boast consistent quality, top notch customer service, and games worthy of both enthusiasts and beginners. After this game won a Gold Lock, I was very curious to see how The Escape Game managed to top themselves. I was not disappointed. Once again, The Escape Game designed an energetic, involved, and accessible game that made use of a highly polished set and fun characters. However, this game stands out in particular for its puzzle design. This is a master class in justification and gamefication. Each puzzle not only engaged with the set and story, from the introductory interaction to get everyone geared up to the more meaty later game interactions, but also stood out as being integral to our mission. We were here to destroy, first and foremost, and as a result, the game design required a lot of unusual connections for a mainstream game. The puzzles inverted the traditional role of the player and instead profoundly engaged with the immersive feeling of the storyline. While the puzzles were “puzzley” in the sense that they had solutions and structure, the methods of solving felt more like naturally discovered methods of circumvention rather than simply puzzles for the sake of having a puzzle. All this is underpinned by some truly impressive construction and set design. The space ship struck a great balance between functional, futuristic, and puzzle elements.
Gameplay
As far as puzzles go, this is The Escape Game’s best game yet. Every interaction was interesting, justified, and highly tactile
Atmosphere
The effects, sleek yet industrial set design, and use of screens was impressive and immersive
Customer service
This is one of the absolute best companies for customer service - Clayton, Julianna, Morgan were such excellent hosts and so generous.
Particularly interesting or different
Yes
The justification for the puzzles - and the puzzles themselves, made this game standout in terms of gameplay.
Story
The story is good, but the truly impressive feature of the narrative is how the gameplay corresponded to the players role and furthered their objective.
Difficulty
Medium
Medium - hard depending on team size
Game tech
High tech
Very few locks, and the locks actually make sense.
Ideal number of players
4
2 was very challenging at certain points.
Scary
Not scary
Minimum age
10
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy