Room decor was minimalist, fitting with the prison theme. The style would have worked much better in my opinion if it was in better condition- there were some misleading details (due to wear and tear) that led us astray for a bit. The amount of "out of universe" do-not-touch stuff (including combination locks) was also confusing. Doable with 2 people.
We got stuck with the logical flow at one puzzle since we didn't really understand how the "story" was all fitting together.
Some areas/items were so worn it was difficult to tell what was an intentional clue vs what details were due to age. Additionally, there were so many labels of things *not* to touch (including combination locks) that we eventually got a little confused about what we were supposed to interact with and overlooked legitimate items.
GM was meh. We only asked for 1 hint and the GM explained the entire puzzle instead of giving a vague clue, which did ruin that part for us.
See earlier, lots of wear and tear that made some puzzles/clues difficult to piece together. Nothing broken in a way that impacted functionality.
Physically active
Somewhat
Some crawling, stairs
Accessibility
Requires vision, one person with color vision, one person with ability to crawl, all persons with ability to climb stairs.