Wizard's Chamber: Reopened

Wizard's Chamber: Reopened

Mixed (2 ratings)

  • Escape room
  • IRL

Mark as done to rate

The ancient stone doors of the wizarding academy swing open, revealing the enchanted halls where countless students have faced their final, mysterious trial. You and your companions stand at the threshold, surrounded by flickering candles, shelves brimming with spellbooks, and the faint scent of potion ingredients. Whispers of past wizards echo through the air, as if the walls themselves are watching. In this labyrinth of arcane puzzles and magical artifacts, you must prove your skill, courage, and wit. The clock is ticking, and failure will mean more than just disappointment—it could leave you lost within these enchanted walls forever.

  • 3-6
  • 60 mins
  • Not scary

Ratings

All ratings (<3)

Mixed

Reviews

@Mighty689
Mighty689

28 escape rooms

Not a great experience. Puzzles weren't great. We had issues with puzzles and mechanical parts opening when something was solved. There was a major issue with one prop's RFID, which meant we were stuck on the one puzzle for 20+ minutes. We had to call in the GM and he just tried to get the RFID to be detected, but the experience was already ruined even before then. It's basically sort of like a Harry Potter Houses origin story copycat. The premise was promising but the execution was subpar.

Gameplay
Atmosphere
Particularly interesting or different

No

Difficulty

Medium

Game tech

High tech

Ideal number of players

4

Scary

Not scary

Was anything broken?

Yes

It ruined the experience.

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Oct 24, 2025 | Experienced Aug 29, 2025

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