K
Kojikodama
27 escape rooms
Top-notch room with great potential, but some room for improvement: - Some puzzles rely on matching drawings or images. Some drawings that were supposed to match weren’t actually identical, which was confusing. If you don't have a visual memory, after a few of these puzzles it feels repetitive. - Some mechanisms were overly sensitive. At one point, we solved a puzzle correctly, but the mechanism didn’t trigger because it wasn’t perfectly aligned. The gamemaster had to step in and adjust it slightly. It felt like the tolerance could be improved to avoid breaking the flow. - Unused elements created distraction. We encountered props that no longer had any purpose in the game. After asking, we learned they used to be part of an older version of the room. A bit confusing. - Unoriginal? The room is very similar to another room I did in Budapest. At times, felt like a copy. - Not for complete beginners. I think the average group will need at least some directions from the gamemaster. Conclusion: overall much potential but some tweaks here and there needed. (As this is a new room, I'm sure this room will be great in the near future).
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Hard
Ideal number of players
3
Not spacious enough for 4+ Rather challenging for 2
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
