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All ratings (117)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
23 escape rooms
The theming of the Old Jail escape room was really cool and immersive! The atmosphere felt authentic, and the setup added to the challenge in a fun way. However, the noises at the beginning were extremely loud—while I understand that they’re meant to make communication difficult, they were genuinely painful for my ears and head. Thankfully, as we progressed out of the jail cells, the sound levels became much more manageable. One of my favorite parts was the live actor—their role made total sense within the story and added a really fun, interactive element to the experience! Reece was a fantastic Game Master—kind, helpful, and knew exactly when to step in with hints without giving too much away. As for group size, I think four people might be too many, depending on the skill levels of the players. Personally, I feel I would have enjoyed it more with just one other person. Overall, it was a fun and well-designed room!
GM was amazing and truly made the experience special! Reece was wonderful and truly enhanced our game experience.
Hard
Mechanical
3
Spooky
14
No
Yes
Somewhat
I would have been unable to play if I had been using my mobility device (wheelchair), however there may have been adjustments available if requested. The flow of the room did not seem like it would accommodate well though.
Yes
Easy
313 escape rooms
I'd say their strongest room. Pretty immersive, had a good time with this one.
Yes
39 escape rooms
I was very worried about this room because I don’t do well with scary and other reviews gave me pause. This room was incredibly fun and also difficult. We made it through but there were puzzles that gave us pause and we hadn’t seen before. I know I’m enjoying a room when I realize I’m smiling and I could feel a grin at so many times during this one. All the kudos to Grayson for helping us be so comfortable and creating such an enjoyable experience
Great room. Creative immersion to the escape.
Great design. So immersive.
One of the best GMs I’ve ever had. I was very very nervous about this room and truly don’t know if I would have even done the had Grayson not made it such a comfortable experience. A+
Yes
The start adds a level of immersion we haven’t experienced prior.
Hard
One of the closest times we have been to not escaping.
Mechanical
4
Definitely don’t want too many people or only 2.
Spooky
While I am a scardy cat so the start was a bit intense for me nothing else was scary
9
Yes
One puzzle didn’t work but the GM was paying attention and quickly rectified the puzzle
Yes
Fun and pertinent to the room
Not at all
Yes
Easy
39 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
36 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
24 escape rooms
This is a decent room! We enjoy split starts though there wasn’t much communication needed between, it’s more just a both sets need to solve their separate puzzle to get out. The dexterity puzzle was frustrating, it eats up time and was finicky. But it had some unique puzzles and was fun overall.
33 escape rooms
Not impressed. Some clues were haphazard which caused a waste of time
93 escape rooms
25% split start. Pretty cool theme, decent tech. One "dexterity" puzzle.
Yes
Easy
High tech
4
Spooky
13
No
No
Somewhat
One dexterity puzzle that isnt so much dexterity but repetition. It requires someone to throw something multiple times
Good for everyone
Yes
Easy
137 escape rooms
I'm a sucker for split starts, but it felt pretty gimmicky here. There wasn't a lot of communication needed between the split rooms, and overall, it was a very small portion of the room. According to the gamemaster, there was a different way to unlock something originally which would've cool if that were still in effect today, but apparently it kept breaking. One thing I really didn't like was the dexterity puzzle that required a ton of repetition in general. The room overall played very linearly. The final room was much more difficult than the rest of the room, but it felt fair. Story was pretty solid, but the final reveal has us confused. Maybe we needed to pay attention better so I won't knock it there since it was a fun component.
Yes
Hard
Mechanical
4
Not scary
No
No
Somewhat
Yes
Easy