About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]
1/3

About Last Night... [Immersive Experience]

Mixed (14 ratings)

  • Escape room
  • Other
  • Pop up

Mark as done to rate

Permanently Closed - Marcus Blackwood's underground party. NeurAI's CEO playing host to Silicon Valley's shadow players. The warehouse. The music. Sarah was there. You were there. Now he's dead, and everyone's memories are up for sale.

  • 5-20
  • 120 mins

Ratings

All ratings (14)

Mixed

Reviews

J

JeanC

35 escape rooms

I was genuinely excited going into this experience, especially given how it’s described and the premium price point. Unfortunately, what we encountered felt unfinished and far below what’s being advertised. Charging $75 per person sets an expectation for a refined, fully realized escape room. Instead, the experience felt like it was still in development. The host openly mentioned that the game is evolving and that there’s more work to be done, which only highlighted how incomplete it felt. At its current level of polish, the cost is extremely hard to justify. I understand that this is a pop-up experience and that the team is renting the space, and it’s possible the layout wasn’t what the game was originally designed for. That said, those limitations shouldn’t fall on the players to mentally bridge the gaps. The space didn’t support the story in any meaningful way — rooms opened without narrative context, areas felt disconnected, and even puzzle or clue names didn’t align with the physical environment. Regardless of constraints, the experience still needs to feel cohesive. The character and story elements were especially disappointing. While we were assigned identities, they had no real impact on gameplay. Memories were unlocked randomly by anyone, which removed any sense of ownership, investigation, or role-based decision-making. Instead of feeling like we were uncovering a mystery, it felt like a timed scramble to reveal as much content as possible. The ending offered no real resolution. There was no clear conclusion or explanation of what actually happened, which made the entire experience feel anticlimactic after investing so much time. As it currently stands, this experience promises immersion, storytelling, and social deduction but delivers a scattered, unfinished puzzle hunt with little narrative payoff. I wouldn’t recommend it unless significant changes are made.

Jan 13, 2026

a

appleinthesauce

37 escape rooms

Overpriced, Unfinished, and Lacking Story Payoff As someone who has experience building escape rooms and who also has played many escape rooms, this experience was extremely disappointing and felt far from what was promised. First, the pricing makes no sense. At $75 per person, this felt wildly overpriced — especially since the host openly mentioned that the game is still changing and that there’s more work to be done. The experience felt like it was in a very early testing or beta phase and, at its current state, should not cost more than $15. The environment was not immersive and didn’t meaningfully support the story. Rooms were revealed without explanation, spaces felt disconnected, and even clue names didn’t match the physical layout. While I don’t mind a low-budget set, it still needs to make sense narratively — and this didn’t. The biggest issue was the story and characters. We were given character identities, but they had no real storyline or arc. Throughout the game, it felt less like a crime thriller and more like a race to see how many memories we could unlock in two hours. Because memories were uncovered randomly and by anyone, there was no sense of ownership, strategy, or roleplay. Our characters didn’t develop, and by the end, there was no clear resolution to what actually happened. This made the ending feel especially lackluster. We weren’t given a clear conclusion, and the “truth” was left entirely open, which made the entire investigation feel pointless. The host also arrived late, which immediately set the tone. During the game, he mentioned that if the experience gets big, he looks forward to having staff take over. While that’s understandable from a growth perspective, combined with everything else, it gave the impression that the experience hasn’t been fully refined yet — and unfortunately, that lack of polish shows throughout the game. Overall, this experience overpromises immersion, story, and social deduction but delivers an unfinished, disorganized puzzle hunt instead. I wouldn’t recommend it in its current form.

Jan 13, 2026
@jmarie90
jmarie90

89 escape rooms

Our game master, Max, was incredibly enthusiastic and truly brought the game together. My group and I were amazed by the amount of work that went into creating the room and all of its moving parts—we’re still talking about it! I highly recommend gathering a group of 20 if you can, but the experience is just as attainable and enjoyable with the 5-person maximum.

Dec 20, 2025 | Experienced Dec 18, 2025

Showing results 1-3 of 3

Loading...