
Mombuzz
212 escape rooms
I was excited to do a witch room but this one fell short. I am not sure what they were trying to portray but it didn't scream witch to me esthetically. The puzzles were themed for the room but they were all so high tech. At times we had to fidget with things or move things just to understand how it worked before we could start to solve the puzzle. The puzzles were all different though seemed very similar and monotonous. We were often confused on what to do next or where to go because everting looked similar. I like rooms that you can pick things up and look at things but this room is not like that, the puzzles mounted around the room. The concept of this room is interesting but it could use some help with flow and some cues for certain puzzles.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Expert
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Minimum age
14
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Safety
Yes



