S
Stenie
97 escape rooms
We were told during the introduction (before starting the game) that it’s non-linear. With that in mind, we thought we could tackle more than one puzzle at a time. Nope. We tackled a puzzle when it wasn’t the right time to do it: as a result, we solved it, but not at the right moment. In our minds, we’d finished it. But it didn’t trigger anything, because it wasn’t the right time to do it. A glitch in one of the puzzles caused us to waste a lot of time. The GM gave us the answer over the phone (by the way, that’s a strange system for receiving clues). We had to remember the answer without knowing where to apply it. They told us it was their newest game. I was really surprised by the quality of the puzzles—it felt like a game that was at least 2–3 years old. Finally, I tripped over a piece of the escape room’s structure. Be careful. There were two of us playing the game, and it was pretty cramped. And with just two people, it’s a bit intense. I’d suggest at least three people, but you’ll be packed in tight (due to lack of space).

