We liked it, but it wasn’t the best. Not overly challenging, great for a small group. Read the other parts of this review for more detail.
Gameplay
Some things were not obvious and had no reason to be obvious which is what made this room challenging.
Particularly interesting or different
No
Story
Average, not bad. You do get to take something home which was a nice touch.
The puzzles themselves were not hard, it was the lack of intuitive design that made the room feel more difficult.
Easy enough with 2. There is only one puzzle that requires collaboration. 3-4 would be alright but some people might be standing around or looking over others shoulders. It is linear and the parts of the puzzles are rather “small” for the lack of a better term.
There was one thing that didn’t work. It took the GM multiple minutes of us wandering around and asking for help to address it, then they gave a hint instead to what we had already done. Felt like they weren’t watching. When they came in, they said this happens frequently.