This isn’t my favorite game that I have played at TEG and I am guessing it must be one of their earlier designs, as it mostly relies on four-digit locks. I would put it in the same category as TEG’s art heist room: it was cool for its time but the state of the art has moved on (TEG’s newer games have all the bells and whistles). But there are some clever puzzles, and we had a good time. I wouldn’t go out of my way to play it, but if you are there anyway, you might as well pick it up. So… recommended-ish, I guess?
Some clever puzzles that use the set in interesting ways. However, there are way too many four-digit locks so you end up trying the same combination on all of them, which is still a thing in 2024 apparently.
Good set design, more variety than I expected. The opening area is pretty narrow and the subsequent areas are pretty small. I would not go into this with more than 4 people unless you really like being in each other’s personal space.
TEG always has good staff members and GMs. I appreciate that they try to give you subtle hints before whacking you with the clue stick. A couple of the puzzles in this room are easy to mess up so taking clues is advisable if you aren’t sure that you are doing the right thing.
Particularly interesting or different
No
Clyde the prospector has hidden a bunch of gold and you want to find it first. Other than the fact that Clyde clearly should have been named “Stinky Pete” this is the entirety of the story, and that’s fine.
It is possible to finish the room while leaving a good chunk of the puzzles in the final area unsolved because the “big finale puzzle” is not difficult to figure out with only 50% of the information that they think you need. Ask me how I know.
It is intentionally dimly lit, but they give you flashlights. It is not spooky unless you are claustrophobic in which case you may not be too thrilled with the size of the spaces.
Physically active
Somewhat
There is one dexterity puzzle, and one person in the group has to crawl and go down a short slide. They can then open a door for everyone else.
Accessibility
Stairs, narrow doorways, a crawl, a slide, and several puzzles that use small colored dots.