TEG lists this as one of their hardest games (at least in Atlanta) but we found it rather easy. That said, the puzzles are fine and there’s a good variety, but for the most part the game is quite linear and there’s not much for more than 1-2 people to do. Not a big deal, we still had fun, but for me this game was pretty forgettable compared to some of TEG’s other rooms. I wouldn’t go there just to play this (there are much better “art museum heist” rooms out there) but if you’re going to be there anyway, there’s no reason not to play this room too.
Particularly interesting or different
No
Nothing broken, but one prop that has to be read with a blacklight (this isn’t a spoiler: the blacklight is literally chained to this prop) was so faint as to be unreadable. We had to take a clue to have the GM confirm that we were doing the right thing and tell us what it was supposed to say. This would easily be fixable with 15 minutes and a UV marker.
Physically active
Not at all