C
Chumbar
17 escape rooms
A good room, and fun! The puzzles all felt fair and enjoyable, definitely doable. A couple nice surprises/mechanics. Great hinting (not too much, so the puzzles don't get spoiled). A linear room, but with enough stuff exposed that there's lots to fuss over--even for a larger group. Our group of 2 barely got done in time, but the flow still felt good for us. Mostly mechanical, but the tech and theming is still great. Top notch GM too, it's great that they met up after to spell everything out and do a quick debrief. We'll definitely be back!
Gameplay
Linear (non-deragatory), with good flow but lots of content visible. Sometimes a challenge to see what goes with what, but that's part of the fun
Atmosphere
Great atmosphere
Customer service
Particularly interesting or different
Yes
I'm sure elements are repeated elsewhere, but we saw some new stuff for us... And the overall flow felt interesting and new
Story
Difficulty
Hard
Game tech
Mechanical
Both, really--but mostly mechanical and magnetic
Ideal number of players
3
Would be easier with 3+ people
Scary
Not scary
Minimum age
8
Probably fine for kids content-wise, but whether a group of kids could solve it on their own is another question.
Was anything broken?
No
One small magnet issue, possibly my fault. Resolved with an unprompted message from the GM (very smooth)
Live actors
No
Physically active
Not at all
Accessibility
Stooping, reaching, dexterity to do locks, color vision required
Easy to find location
Yes
Parking
Easy






