Key to Escape is located in the most unique building we have visited. All of their games are built inside an old Catholic church. They have maintained the building very well. We had the fortunate opportunity to meet the owner, who is extremely kind and passionate about what he does. Our Game Master was also very thoughtful and encouraging. I have no doubt that everyone at this company has a passion for the escape room community. In order to enter the building, you have to solve a very easy puzzle- Iβve never experienced that before and found it novel. Additionally, we found the theming of the room to be very unique, as it was related to local history. There were 2 puzzles that were very unique/ hadnβt seen elsewhere; we enjoyed the concepts of them. The set design had some cool elements, just be aware that there are very very narrow stairs.
This was the first room we havenβt been able to finish βin timeβ over the last couple months. At first, I thought maybe it was an off day for us, given that we usually are able to finish rooms with time to spare. And we needed a LOT of nudging, something we donβt usually need in well designed rooms. The owner did warn us that this room is extremely difficult for two players, which was a slight red flag for me. He did seem very proud of that fact though, so I assumed more than anything it was the quantity of puzzles. While there were a lot of puzzles, I quickly realized that this room was difficult not because there were so many well designed puzzles, but because there are many logic leaps that must be made. I personally do not enjoy an experience where things do not flow well. My husband and I like to evaluate our gameplay after we experience a room. The more we dived into the puzzles, the more we realized how illogical some of the leaps are. This room definitely needs more signposting in terms of linking something that needs solving with its solution. Example: some puzzles simply rely on proximity to connect them, nothing between the two objects is remotely related, yet others do not, so the pattern is inconsistent. I found this room very difficult to identify their βstyle,β it felt a lot like a combination of random high potential puzzles squished into one. It felt like we kept discovering puzzles that just didnβt fit in well with the story line or make sense. Example: Adorable and fun hint system designed not to break immersion that you are in 1925, yet there is a huge screen in another room that doesnβt tie into 1925 theming at all.
A few things to be aware of: this room is VERY search heavy. Not my personal favorite because thatβs a time sucker that couldβve been puzzle time. Additionally, we had to be nudged a lot that we had missed something in searching, but we kept thinking we had everything because there was no set quantity on endless searching.
Final suggestion: there is a puzzle they refer to as the βmarriage testerβ puzzle. This was a major red flag for us in terms of how well a puzzle is thought out. If itβs creating tension in a group instead of communication and teamwork, itβs not a well designed puzzle. While it didnβt get my husband and I to a point of contention, it did feel incredibly tedious and frustrating. If you are going to have people rely on verbal direction, you need to make the communication device be very very clear. My husband could not hear me well over the rest of the loud music and sounds even while shouting. The puzzle itself has a lot of potential, but it needs to be reworked.
Lastly, a lot of things need to be repainted. There was one particular puzzle that was dependent on colors and the paint was so worn. Additionally, there was a puzzle that when our GM came in said it was nearly impossible to see because it was so faded and that heβd touch it up. I would appreciate if those maintenance things were more regularly upkept.
We plan to come back to do Oz and let it make up for Under Pressure. We hope it has a better flow.
This room remains a like because it is still so much better than any chainβs room. If you find yourself with a limited option of rooms nearby in this area, I see how it could beat out the others. We did have a good experience overall, we just realized this is not our type of game. I wouldnβt recommend traveling far to come play, but I would say that if you live in the area, come give it a play!


Very cool/unique. Some set pieces were very worn/needing repainting.