Mark as done to rate
You are a member of an international assassin syndicate. Your superior ‘James’ is one of the syndicate’s highest-ranking members and he is currently in hiding from the police. One day, you receive an unmarked letter in the mail. The letter’s message reads: “I have kidnapped your family. They are safe, but not for long. If you ever want to see them again, go to level 2 of this hotel before…” You quickly pack your bags and on the way to the hotel, you contact the most trustworthy member in the syndicate you know – ‘David’ – and beg him to help identify the kidnapper. He agrees to help you behind the scenes. Arriving at the hotel, you are ready to do anything to save your family.
All ratings (115)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Very positive
75 escape rooms
9/10
Yes
Hard
High tech
Not scary
No
No
Not at all
No
Limited
56 escape rooms
Mission is really good at making puzzles that fit within the theme of the game and The Last Order is no exception. All the puzzles utilise items which can be found within a hotel room. However this room is not the same as Mission's other rooms, primarily focusing on the story for this particular room. Putting yourself into the story will definitely improve your experience with this room. However this room does rely a fair bit on video sequences and there's no way to speed them up which does slow down the flow a little bit. Still a good room though.
105 escape rooms
8/10 Set in a hotel room, The Last Order’s linear storyline and objectives are made clear at every stage, making it immersive & enjoyable. Puzzles were well paced, interactive, purposeful, makes you think. Very glad that there were no red herrings and the ending was clever and memorable.
35 escape rooms
As secret assassins we had one last kill. Inside a hotel room with a view to thrill. Watching and listening to story was key, But was too reliant on that front for me. Good theme and ideas that they could improve With polish and maybe more places to move. The last puzzle's timing could have been broader. Solve it in time to complete The Last Order.
39 escape rooms
I did this room with a group of four. Everything was mechanical and there were no traditional locks in this room. It was narrative driven using videos and audio recordings. We thought some of videos could have been shorter and the aesthetics of the room could be improved a bit. This room would probably be good for people who like investigative work that involves reading and processing lots of information. Unfortunately I have a short attention span so tend to have a hard time processing stuff with lots of text or needing to listen to audio recordings. We also encountered some technical issues on the last puzzle which detracted from the immersiveness a bit.
127 escape rooms
Warm start executed beautifully. I loved that you played half of this game in your head. (Definitely would be less fun if you don't have a vivid imagination.)
39 escape rooms
The idea of the room is good. The story is solid and it's clear why you are doing what you are doing. It's very much hand fed though. The puzzles dont lead into each other. You finish a puzzle then an event occurs that leads to the next. This slows down the game play a bit. Unfortunately the final puzzle didn't work properly either which was disappointing. Some of the puzzles were quite challenging and the game master said there was only a 30% success rate for the room.
Hard
34 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
49 escape rooms
The Last Order marked my 22nd escape room experience, and for our group, it was the 19th and final room to conclude our time at Mission Room Escape. Fresh off completing Vampire Castle just 10 minutes earlier, we dove straight into The Last Order. This room was distinct, primarily constituting a single-room escape. While we've encountered similar setups before, The Last Order stood out with its intricate balance of tasks and a captivating storyline to unravel. In contrast to some of Mission's other rooms with dazzling wow factors, The Last Order leaned heavily on a robust backstory and exceptionally well-crafted puzzles. The method of seeking clues departed from the traditional walkie-talkie system or a voice from the "God," opting for a tablet provided at the start. This unique approach added a refreshing layer to the escape room experience, setting it apart from Mission's other offerings. The puzzles, diverse and cleverly constructed, incorporated various elements that seamlessly fit within the space. Despite lacking the flashy elements found in some of Mission's other rooms, The Last Order compensated with its immersive narrative and engaging puzzles. With about 15 minutes to spare, we successfully escaped The Last Order, bringing our Mission Room Escape adventure to a close. Until we meet again, Mission, thanks for the memorable rooms and unique experiences!
Yes
Hard
High tech
5
Not scary
16
No
No
Not at all
Yes
Easy
Secure Parking - Goulburn Street Car Park - 5 minute walk to the room and $15 all day weekend parking
193 escape rooms
Incredible gameplay. Impeccable timing. It’s story driven, not so much a race to the finish. Enjoy the ride, it’s a wonderful immersive experience that truly transports you to the scene.