
Hedgehog
157 escape rooms
A solid room with decent theming and atmosphere, with a mix of great mechanical and tech puzzles.
Gameplay
Atmosphere
Customer service
Game tech
Mechanical
Mark as done to rate
Aliens have arrived and they want to do more than just phone home. Systematically the world powers have submitted due to the massive destruction within only minutes of their arrival. The trajectory and speed of the Mothership shows Australia is the next target, soldiers have left their post, the hostiles will be here within the hour. You are a special forces team sent in to restore our defences, can you get our missiles online and stop the alien invasion?
All ratings (102)
Mostly positive

157 escape rooms
A solid room with decent theming and atmosphere, with a mix of great mechanical and tech puzzles.
Mechanical

162 escape rooms
Very solid room with some cool tech and traditional puzzles. Excellent signposting. Smooth flow and mostly straightforward if you can read and think clearly and logically. A couple of tricky elements that stumped us for a little while but managed to escape in just under 35 minutes.

58 escape rooms
Launch is a clean, well-themed room with a smooth mix of low-tech and high-tech puzzles. Everything fits the story nicely, and the puzzles feel purposeful rather than random. It leans slightly toward the linear side, making it great for newer players, families, and smaller teams. We escaped with about 16 minutes left after using one clarification hint. Fun, polished, and easy to recommend for anyone visiting Penrith.

No
Easy
Easy-Medium
High tech
4
Not scary
13
No
No
Not at all
Flight of stairs to enter the premises, after that no problems with this room
Yes
Medium
d
75 escape rooms
Great theming with little nods and references to military-based media. Really strong puzzle path design with streams criss-crossing as you progress through the room. Neat use of the space
Great flow
Good prop involvement
Yes
Medium
High tech
4
Not scary
14
No
No
Not at all
Mobility friendly inside room, colour might be an obstacle (check in on this one)
Yes
Easy

15 escape rooms
A fun room for us, would recommend. Not as hard as inheritance


43 escape rooms
I had heard good things about this place, so thought I'd try their simplest room as a solo solver. Overall, a well thought-out medium-level room. Puzzles were challenging enough, yet well-marked so as not to be frustrating. Some cut scene videos to add to the story line were helpful and you could leave them running int he background to listen to, but continue the solving.
I had been warned before coming that one puzzle required two people to be physically present. As I was doing this solo, the GM gave the option of entering the room for that one puzzle to help me through it.
No
Just a great variety of different puzzle techniques.
Medium
Mechanical
2
I think it would get a bit crowded with more than 2 experienced players. Beginners might be okay with 4 players.
Not scary
12
No
No
Not at all
Yes
Easy

100 escape rooms
4/10
No
Medium
Not scary
No
No
Not at all
No
Easy

99 escape rooms
Everything in this room is very clearly marked so that you will not have to guess which code is for which drawer. There's a good variety of puzzles but there is one puzzle which is very finnicky, which requires very precise positioning, I think this issue can just be solved if there wasnt a huge transparent gap in the middle of the prop needed for reflecting. Overall, this was a good experience!
b
81 escape rooms
Completed this room with 2 people with 3 mins to spare. Really liked the range of puzzles and flow of the gameplay. It was a well-thought out room and had some fun references. The game master Andre was great and his hints were more directing our attention to something rather than giving us any answers or explaining how to solve a puzzle. Really enjoyed the room and would recommend!
4
Mostly linear but would be better with 3-4 people to help look around.

24 escape rooms
8/10
* Good interactive clues. * Great flow * Good technology
Easy
Showing results 1-10 of 10