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You have been trapped in a Doll House as The Masters life sized toys. The other Dolls know how to escape. Find them to be free!
All ratings (71)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
75 escape rooms
7/10
No
Medium
Spooky
No
No
Not at all
No
Limited
56 escape rooms
This is the best room at this specific venue, you will be separated at the start of the game. The aesthetic of the room is well done with the room feeling creepy but I don't think this room is very scary. The puzzles flowed quite well but some things may be easy to miss since the majority of the room will be done in the dark. The only complaint about this room is there are multiple of the same identical locks, and you have to test your codes on every lock to find the right one, switching some of the locks out or marking them in a way will make this significantly better. The gamemasters themselves do add to the experience of the room.
Spooky
105 escape rooms
5/10 Moderate storyline and moderate puzzles. The subtle haunting was a nice touch.
17 escape rooms
8/10
Great gameplay
Haunting. Jump scares
Medium
17 escape rooms
Spooky vibe when led into the room and while exploring around it. Some puzzles were notably difficult as they overlapped into more then one room and requires team communication. Out of the box thinking will be required to escape. The story line flowed well and dived you into the theme’s universe, but like all good things “time flies when your having fun”
Yes
Hard
3
Spooky
16
No
Yes
Very
Medium
97 escape rooms
This was a fun room, and the staff are especially good for this room.
Yes
49 escape rooms
My inaugural visit to the O'Connell Street branch at Scram was a delightful experience, largely thanks to the welcoming host and gamesmaster, Annie. Right from the start, Annie's exceptional service stood out. Despite arriving with one less person than our booking, she skillfully navigated the situation, ensuring we only paid for the attendees present – a thoughtful gesture considering typical company terms and conditions. Moving on to the room itself, it lived up to its pre-description, delivering a genuine sense of entrapment. The innovative setup, sparked intriguing brainstorming sessions early on. The room's mechanics were particularly noteworthy, featuring multiple electro-magnets that seamlessly activated when puzzles were solved, revealing hidden elements. However, we encountered a brief hiccup in the middle of the experience. Due to a mistaken use of a prop, we unintentionally skipped a few puzzles, disrupting the intended sequence of events. With the guidance of our fantastic gamesmaster and some thoughtful deliberation, we were promptly redirected back on course. The room boasted well-timed jump scares, contributing to its dark and eerie ambiance. Despite a minor time extension due to our detour, we emerged victorious. Eager to explore more, we plan to return to tackle the other two rooms at this venue.
No
Hard
Mechanical
5
Scary
Fair few jump scares but can request whether they are dialled up or or down
15
Yes
Through no real fault of the rooms design, more so us using tools we were given probably in a way we shouldn't have. To not give away too much instead of using a prop candle we would of obtained after a certain series of events, we used the torches we were given at the start to skip puzzles which in turn didn't end up triggering another series of events.
Yes
*Dependant on how "turned up" You want the spook factor
Not at all
while in the room it's accessible, unfortunately to get to the front door of the business there is a heap of stairs
Yes
Easy
Park at Parra Westfields
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