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Space time is broken, and your crew is brave enough to start dangerous journey to parallel worlds. Space-time is broken, and your crew is brave enough to start a dangerous journey to parallel worlds. Experience a unique combination of a low-life, high-tech dystopian cyberpunk society and the timeless appeal of the noble samurai. Two of the coolest genres collide into one epic, interstellar adventure.
All ratings (419)
Mostly positive
Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Very positive
23 escape rooms
One of the rooms already had puzzle doors open while we were in it and had to be reset. The puzzles were a little short but the samurai theming was great though!
73 escape rooms
This had some of the coolest puzzles I've ever seen. Super high tech, no physical locks, and the theming/set was cool and even gorgeous at times. Solving some of the puzzles and getting cool reveals/effects made me giddy
36 escape rooms
Wow! Such a cool design! There are some really beautiful pieces and lots of unique puzzles to really keep you on your toes for how to think about them. Shout out to the Game Master who was super accommodating for us and ran our game with lots of care. Bonus points if you like dystopian novels like 1984 π
Easy
81 escape rooms
In a word, yikes. Countless broken puzzles combined with an actively rude and hostile GM made this an all-time low experience. Several (and I mean actually more than I can count) puzzles were broken or not functioning properly. One battery operated gun tool was so worn out you could see the thing turn off from the slightest movements from the batteries being disconnected. βJankyβ would be a generous understatement to describe this room. We had several puzzles that clearly had bad sensors or bad installs. Lots of visible wiring with incredibly questionable connections made this pretty unsurprisingβ¦ I would be shocked if this room ever got beginning to end without a technical glitch, and frankly Iβm not sure that a lot of this placeβs DIY exposed electrical isnβt a fire hazard. There was maybe only two puzzles where we were NOT jiggling things into place. One puzzle was outright broken. We had to get the GM to reset it, but only after she attempted to gaslight us into having broken it or after first accusing us of doing it wrong. Only when we told her the correct solution for a fourth time did she snap back and say over the microphone βWELL IT WORKED FOR THE LAST GROUP!β She was pretty clearly not engaged with the room, and I suspect she was running several rooms at once or on her phone giving the long delays in response times. The puzzles themselves were all incredibly easy. The only challenging part was getting the shotty puzzles to trigger correctly. Weβve been in some pretty bad rooms, but this is one of the worst Iβve ever encountered. This is the first room I would call a legitimate embrassment. 0/10
No
Easy
Broken
Not scary
Yes
Over 2/3 of the puzzles
80 escape rooms
As unexpected a combination as Cyberpunk and Samurai is, it works for this room. The time travel element is very cool and the puzzles have some fun tricks and well-implemented ideas. There werenβt too many number codes which is always enjoyable. Loved the way the story progressed and pieces of the room opened before us. And though we didnβt ask for any hints, Julian was a great guide to greet us and talk us through things after the game.
Yes
Medium
High tech
Not scary
No
No
Somewhat
Yes
Easy
95 escape rooms
all sizzle, no steak. cool set pieces and lots of interesting mechanics and tech, but not intuitive puzzle. you find yourself just trying stuff for the hell of it and somehow that works.
game play was odd and didn't flow.
set design was good but some things were broken, others seemed unfinished, still others were unnecessary and distracting.
very nice game master but he did keep telling us a different time than was on the timer
No
the story was pretty confusing
Medium
it shouldn't have been hard, but it was because none of the puzzle were very intuitive. all sizzle, no steak
3
Not scary
10
Yes
a few things were broken or unfinished
No
Somewhat
not accessible
No
a little tricky. it's around the back
Limited
218 escape rooms
Didn't love the beginning or end of the room but the Samurai portion was very immersive and cool set design.
89 escape rooms
We loved this room! It was odd, quirky, and fun. No locks and some really different puzzles. This would be a perfect game for two folks who love escape rooms or three folks looking for something different. Loved this room, I can understand how some folks donβt love it but we did
Yes
Medium
Mechanical
3
Not scary
11
No
No
Not at all
Yes
Easy
444 escape rooms
Donβt be like me. Donβt misunderstand the concept of the room as being a mishmash of elements from both cyberpunk and samurai genre time periods. Unlike the companyβs Steampunk Alice room, which is a fun mishmash of juxtaposed ideas, Cyberpunk Samurai is segregated into different parts based on both genres, but not both genres at once. The samurai segment was beautiful and I would have loved to see an ENTIRE room based on it. On the flip side, the puzzles in the cyberpunk area, particularly some that cleverly split the group, are astounding. I wouldnβt have minded seeing a fully-fleshed out room based on this anarchist dystopian future. Although I enjoyed both parts very much, the mixed but separated genre ideas (which of course there is a story reason for) made me feel like I was only getting bite-sized tastes of greatness instead of a full gourmet escape meal extravaganza. Donβt make my mistake and assume this is a room about dystopian robot samurai, but try it out if you are a fan of both!
Yes
The themes and party splits were top-notch
Medium
High tech
Not scary
Yes
A prop wasnβt working reliably for us, so the GM βmagicallyβ threw in a replacement prop, which also didnβt work well? I think the GM might have just manually activated the puzzle, which we knew how to figure out anyway
No
Somewhat
One person has to be in a crawl space, another has to be able to stand up into a box that covers your head
You need to climb stairs just to get into the lobby
Yes
Easy
134 escape rooms
I loved the theme! Very cool room with cool puzzles 𧩠the transportation effect was very well done executed
Yes
Medium
High tech
Not scary
No
No
Somewhat
Yes
Easy