Mark as done to rate
After escaping the South American Temple of the Aymar Tribe you headed home thinking Dr. Ford was lost forever. When you arrive at home you find a mysterious package post marked from Egypt. Eager to see what it is you open it up. Inside you find two items. Dr. Fords passport and a picture of the Luxor Temple. While going through the pages in the passport you realize thereβs a recent stamp from the port of Cairo dated 1 week ago. This can only mean one thing. Dr. Ford is alive and he needs your help again!
26 escape rooms
This room didn't really stand out to me. It has some interesting clues but overall the game play wasn't my favorite.
No
Medium
Mechanical
3
The rooms aren't very spacious.
Not scary
9
No
No
Not at all
Yes
Easy
5 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
8 escape rooms
Overall we had fun, but it just wasnβt great in any way - though our game master was wonderful. There were some fun nods to Indian Jones movie scenes and that was my favorite part. The overall design elements felt old, but not in an old Egypt sort of way, more in a βthis should be replacedβ sort of way. Several of the technical components didnβt work as designed. Having one TV screen for time and hints but multiple rooms was a pain - having to go back and forth to check.
Many things in the room are due to be replaced, they just look old and very used
No
There were some fun nods to elements of the Indians Jones movies!
Medium
Mechanical
4
The first room is quite small and very linear. We had six people and it was too many.
Not scary
10
Yes
Several of the more technical puzzles were really brilliant ideasβ¦ but didnβt function properly or were too finicky.
No
Not at all
No
The sign was tucked a bit to the side in an alcove and several of us drove past before eventually returning and finding it.
Easy
113 escape rooms
Not really immersive. Some of the blacklight clues were very faint and difficult to read. The hint system was a TV in the desert and clues were scrolling by soooooooo slow. Couldn't get a good rhythm in this place and I wouldn't recommend this room at all.
Not very fun. One clue kept us stuck because writing was smeared and hard to read
Not very welcoming. Not much setup and explaination prior to start. Just take us to the room and go.
No
Mechanical
Not scary
Yes
One clue was smeared and unreadable
No
Yes
Easy
366 escape rooms
Egyptian-themed room with a combination of mechanical code locks and ancient-themed puzzles. A clear progression with no red herrings make this a great beginner/intermediate room. One technical issue, but we were able to persist through it. Our GM was friendly and efficient.
114 escape rooms
It was a pretty standard tomb game. Nothing stood out but I felt like I got my moneys worth at least.
21 escape rooms
Just donβt do this room. It is easily the worst escape room Iβve done out of the ~20 rooms Iβve played.
The puzzles were garbage. Items in the room were broken, the main objective door was open when we entered the room⦠everything just reeked cheap. Avoid this room at all costs
Not scary
94 escape rooms
First game we ever lost. Very frustrating. Got stuck on red herrings. Some of the puzzles clues are obscure and donβt make a whole lot of sense. Very lock heavy with same locks used at same time causing waste of time due to having to try the same lock multiple times. But the price isnβt too bad and the new owner knows the game needs improvement and is working on making it better. I wish the staff would have given us just a couple more minutes to finish. Escape rooms should be about maximizing peoples enjoyment. They shouldnβt leave frustrated. But we chatted with the owner and he is dedicated to improving his games and the experiences. So definitely give it a try if there is nothing else available. The price matches the quality.
No
Hard
But due to bad puzzles and design.
Mechanical
3
Not scary
8
Yes
No
Not at all
Ok
Yes
Easy
121 escape rooms
This room had riddles and I donβt do well with riddles since I feel a lot of time it requires prior knowledge to solve. We eventually felt like we were so lost and not given very direct steering by the game master to be successful and stay immersed in our experience. The game play tryβs to stay on theme but itβs a long grasp to reach that.
No
145 escape rooms
We really wanted to like this room, the staff was really friendly and the owner was great. I always feel bad leaving bad reviews to family owned businessβs, but this room could be better. It was cheaply made and clear to tell. The immersion was not there, things just looked silly, it tried to have a creepy feel but it was just done bad. The puzzles were good though, it used our brainpower and some were interesting to work through. It had its good moments. But as a whole experience, it was a so so.