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AgentAxolotl
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Morty score
63
Escape rooms
63
29
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AgentAxolotl
Paige Wardle
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Experiences (63)
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Escape rooms (2)
IRL (2)
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The Pink Argyle Diamond Heist
59: Escape Adventures
Escape room
IRL
Overall, a pretty average experience. Out of 10, probably a 6. (We are decently experienced escape room goers, so take this review as you will!) Positives! There were some very fun puzzles that we haven’t seen before and were quite exciting to figure out. The space was large enough to fit a bigger party of people. The space was very clean, and I didn’t feel gross touching the props and puzzle pieces. There was more than one space to explore. There was plenty to do for a group of 4-6. (We were a group of two and had quite a few things to do) Now for the parts that dropped it to a 6 for me… We were greeted by kind staff members, but we did arrive late because of traffic on the road. They made it seem like 5 minutes late to our 15 minutes early was pushing the rules quite a bit when we called ahead of time to let them know. Set was nothing to write home about, but it was better than most we’ve done recently. A step or two up from a decorated office space, but not a movie set. (Granted, it IS a heist room set in a building, so what they did was a good show to say the least) About halfway through the experience we were asked to leave the room because it wasn’t reset correctly, which was slightly irritating. The gameplay was also pretty average, but two steps above some pretty disconnected ones I’ve done. Most of the puzzles were fairly connected, but two of them took us out of the flow pretty harshly. If we lived closer I’d love to try a couple of their other rooms to see how this one compares to the rest. I would come back to 59: Escape Adventures, but I probably wouldn’t replay this room.
Caskwerks & Capone
Paradox Escape Room
Escape room
IRL
We weren’t impressed, honestly. The room was minimally decorated, but all of the furniture was used (besides the couch). The room isn’t large, and never progressed further. What you see initially is what you get. From the beginning we were told we would be solving 11 puzzles, that we could solve them in any order… but that we shouldn’t and actually can’t? A little bit of a confusing start from the game master. As the room progressed we got a few pieces (from a few different puzzles) that we thought were connected but were to entirely unrelated cluestreams. All of the puzzles felt disjointed, and that’s probably a reason why some of them were tricky since we didn’t have a stream of thought to continue to ride. The hint system didn’t have any logic to it. From the beginning we had access to ALL of the hints for the whole room and when we did need a hint we had to guess which one of the 11 puzzles we were on. If we guessed wrong, though, there was a 5 minute time out, so we would be stuck. Luckily our game master was quick to step in when that happened. If you don’t like locks with codes and keys, this isn’t the room for you. Also, very very math heavy. They did provide calculators, but very cheap ones that didn’t work well. Positives: -The notes containing puzzles were in world, and made sense with the story. -The audio clues were played out to the room and were easy to follow. -The game master was kind and encouraging -Some unique puzzles -Some tricky puzzles Overall, an okay experience for anyone who hasn’t done an escape room before, but not one that I would recommend to anyone.
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