TombstoneMaze Rooms - West LAEscape roomIRLI love the old west, and the room was truly cool to look at. Unfortunately, several of the puzzles failed to trigger correctly, and the GM had to come over the speaker to tell us that we had solved the puzzle, he had triggered the correct response, and we could move on. There was also a part of an end game puzzle left out, which threw us off at the start. We were instructed to just ignore it, but we had wasted a few minutes on it by that point. It was a little frustrating. Still a fun room worth doing.
Amityville60Out - Silver LakeEscape roomIRLSome of the mechanics weren't working, which was frustrating. We could have solved one puzzle much faster, but when we asked for a clue we were told to "just keep turning the key, it'll click eventually." I think some of the mechanics were down or just didn't trigger, so finding the last object felt random. Room needs some TLC, but the GM was nice.