Castle FlüffendorEscape Artist Greenville - Hampton StationEscape roomIRLOne of the most unique and fun rooms we’ve ever done! Creative puzzles and fun role playing required, but the production value and creativity on display is fantastic.
GrimmThe Lost Room Escape AdventuresEscape roomIRLFantastic room design, creative but solvable puzzles, a bit scary, but extremely good.
The Break Room: KrampusThe Lost Room Escape AdventuresEscape roomIRLGreat puzzles, interesting design, some fun character work; only complaint is that it starts with one multi-part puzzle that can be a bit of a roadblock if you get stuck.
Prison Break [prev. Death Row]Trapped In The Upstate - SpartanburgEscape roomIRLGood room and puzzles, only issue was that a phone near the end wasn’t functioning as intended.
Rob the Mob: Break-In At Bubba'sThe Great Escape Room - AshevilleEscape roomIRLOverall pretty good puzzles and design, there’s just one very frustrating puzzle near the end that was more annoying than fun.
The KidnappingBreakout Games - GreenvilleEscape roomIRLStarting out handcuffed and blindfolded was an interesting twist, but definitely agree with the other reviews noting that a lot of the clues are heavily worn making it hard to figure them out; and you can apparently turn the lights on to actually see the room, but the game master did not mention this until time was up. Mostly solid puzzles though.
Poker Night at The President's BunkerThe Great Escape Room - AshevilleEscape roomIRLSolid room and good puzzles, just a bit too easy though, so good for newer puzzlers.
Wild WestBreakout Games - GreenvilleEscape roomIRLEnjoyed this much more than the kidnapping one (which we did not find out till the end we could’ve turned the lights on the whole time), but it was an interesting twist starting in different areas and having to break out, and had a lot of fun puzzles that fit with the theme, solid 7 or 8 out of 10