About Last Night... [Immersive Experience]Patchwork AdventuresEscape roomOther Pop upI was genuinely excited going into this experience, especially given how it’s described and the premium price point. Unfortunately, what we encountered felt unfinished and far below what’s being advertised. Charging $75 per person sets an expectation for a refined, fully realized escape room. Instead, the experience felt like it was still in development. The host openly mentioned that the game is evolving and that there’s more work to be done, which only highlighted how incomplete it felt. At its current level of polish, the cost is extremely hard to justify. I understand that this is a pop-up experience and that the team is renting the space, and it’s possible the layout wasn’t what the game was originally designed for. That said, those limitations shouldn’t fall on the players to mentally bridge the gaps. The space didn’t support the story in any meaningful way — rooms opened without narrative context, areas felt disconnected, and even puzzle or clue names didn’t align with the physical environment. Regardless of constraints, the experience still needs to feel cohesive. The character and story elements were especially disappointing. While we were assigned identities, they had no real impact on gameplay. Memories were unlocked randomly by anyone, which removed any sense of ownership, investigation, or role-based decision-making. Instead of feeling like we were uncovering a mystery, it felt like a timed scramble to reveal as much content as possible. The ending offered no real resolution. There was no clear conclusion or explanation of what actually happened, which made the entire experience feel anticlimactic after investing so much time. As it currently stands, this experience promises immersion, storytelling, and social deduction but delivers a scattered, unfinished puzzle hunt with little narrative payoff. I wouldn’t recommend it unless significant changes are made.